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Traveling Salesman Problem: A Foveating Pyramid Model

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dc.creator Pizlo, Zygmunt
dc.creator Stefanov, Emil
dc.creator Saalweachter, John
dc.creator Li, Zheng
dc.creator Haxhimusa, Yll
dc.creator Kropatsch, Walter G.
dc.date 2006-12-05T21:05:40Z
dc.date.accessioned 2015-07-24T14:18:14Z
dc.date.available 2015-07-24T14:18:14Z
dc.identifier http://docs.lib.purdue.edu/jps/vol1/iss1/8
dc.identifier http://docs.lib.purdue.edu/cgi/viewcontent.cgi?article=1009&context=jps
dc.identifier.uri http://docs.lib.purdue.edu/cgi/viewcontent.cgi?article=1009&context=jps
dc.identifier.uri http://evidence.thinkportal.org/handle/123456789/25609
dc.description We tested human performance on the Euclidean Traveling Salesman Problem using problems with 6 to 50 cities. Results confirmed our earlier findings that: (a) the time of solving a problem is proportional to the number of cities, and (b) the solution error grows very slowly with the number of cities. We formulated a new version of a pyramid model. The new model has an adaptive spatial structure, and it simulates visual acuity and visual attention. Specifically, the model solves the E-TSP problem sequentially by moving attention from city to city, the same way human subjects do. The model includes a parameter representing the magnitude of local search. This parameter allows modeling individual differences among the subjects. The computational complexity of the current implementation of the model is O(n2), but this can most likely be improved to O[nlog(n)]. Simulation experiments demonstrated psychological plausibility of the new model.
dc.format application/pdf
dc.publisher Purdue University
dc.source The Journal of Problem Solving
dc.title Traveling Salesman Problem: A Foveating Pyramid Model
dc.type Article


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