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Regressive Imagery in Creative Problem-Solving: Comparing Verbal Protocols of Expert and Novice Visual Artists and Computer Programmers

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dc.contributor.author Kozbelt, Aaron
dc.contributor.author Dexter, Scott
dc.contributor.author Dolese, Melissa
dc.contributor.author Meredith, Daniel
dc.contributor.author Ostrofsky, Justin
dc.date.accessioned 2015-03-11T12:50:32Z
dc.date.available 2015-03-11T12:50:32Z
dc.date.issued 2014
dc.identifier.citation The Journal of Creative Behavior
dc.identifier.issn 2162-6057
dc.identifier.uri http://dx.doi.org/10.1002/jocb.64
dc.identifier.uri http://evidence.thinkportal.org/handle/123456789/25
dc.description.abstract We applied computer-based text analyses of regressive imagery to verbal protocols of individuals engaged in creative problem-solving in two domains: visual art (23 experts, 23 novices) and computer programming (14 experts, 14 novices). Percentages of words involving primary process and secondary process thought, plus emotion-related words, were tabulated. Visual art protocols were higher in primary process thought and emotion-related words; those from programming were higher in secondary process thought. Almost no main effects of expertise or interactions were found. Correlations between the measures (particularly those involving emotion-related words) also varied as a function of task. This pattern suggests cognitive processes vary considerably across different creative problem-solving tasks or domains, and that a more domain-specific approach to creative cognition may be advisable. Further implications for integrating and consolidating some extant lines of creativity research are discussed.
dc.subject Creative Thinking
dc.title Regressive Imagery in Creative Problem-Solving: Comparing Verbal Protocols of Expert and Novice Visual Artists and Computer Programmers
dc.type Article
dc.rights.holder © 2014 by the Creative Education Foundation, Inc.


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