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Selective Association Between Tetris Game Play and Visuospatial Working Memory: A Preliminary Investigation

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dc.creator Lau-Zhu, Alex
dc.creator Holmes, Emily
dc.creator Butterfield, Sally
dc.creator Holmes, Joni
dc.date 2018-04-11T11:02:05Z
dc.date 2018-04-11T11:02:05Z
dc.date 2017-07-12
dc.date.accessioned 2019-03-20T08:23:02Z
dc.date.available 2019-03-20T08:23:02Z
dc.identifier https://www.repository.cam.ac.uk/handle/1810/274762
dc.identifier 10.17863/CAM.21900
dc.identifier.uri https://evidence.thinkportal.org/handle/123456789/32214
dc.description Recent experimental and clinical research has suggested that Tetris game play can disrupt maladaptive forms of mental imagery because Tetris competes for limited cognitive resources within visuospatial working memory (WM) that contribute to imagery. Whether or not Tetris performance is selectively associated with visuospatial WM remains to be tested. In this study, young adults (N = 46) completed six standardized measures indexing verbal and non-verbal reasoning, verbal and visuospatial short-term memory, and verbal and visuospatial WM. They also played Tetris. Consistent with the hypothesis that visuospatial WM resources support Tetris game play, there was a significant moderate positive relationship between Tetris scores and visuospatial WM performance but no association with other cognitive ability measures. Findings suggest that Tetris game play involves both storage and processing resources within visuospatial WM. These preliminary results can inform interventions involving computer games to disrupt the development of maladaptive visual imagery, for example, intrusive memories of trauma.Copyright © 2017 John Wiley & Sons, Ltd.
dc.description Funded by - United Kingdom Medical Research Council intramural programme. Grant Numbers: MC-A060-5PR50, MC-APQ500 - The Cambridge Commonwealth, European and International Trust
dc.publisher Wiley
dc.publisher Applied Cognitive Psychology
dc.rights Attribution 4.0 International
dc.rights http://creativecommons.org/licenses/by/4.0/
dc.title Selective Association Between Tetris Game Play and Visuospatial Working Memory: A Preliminary Investigation
dc.type Article


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