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Preventing intrusive memories after trauma via a brief intervention involving Tetris computer game play in the emergency department: a proof-of-concept randomized controlled trial.

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dc.creator Iyadurai, L
dc.creator Blackwell, SE
dc.creator Meiser-Stedman, Richard
dc.creator Watson, Peter
dc.creator Bonsall, MB
dc.creator Geddes, JR
dc.creator Nobre, AC
dc.creator Holmes, Emily
dc.date 2018-03-29T13:36:05Z
dc.date 2018-03-29T13:36:05Z
dc.date 2018-03
dc.date.accessioned 2019-03-20T08:23:11Z
dc.date.available 2019-03-20T08:23:11Z
dc.identifier https://www.repository.cam.ac.uk/handle/1810/274508
dc.identifier 10.17863/CAM.21628
dc.identifier.uri https://evidence.thinkportal.org/handle/123456789/32255
dc.description After psychological trauma, recurrent intrusive visual memories may be distressing and disruptive. Preventive interventions post trauma are lacking. Here we test a behavioural intervention after real-life trauma derived from cognitive neuroscience. We hypothesized that intrusive memories would be significantly reduced in number by an intervention involving a computer game with high visuospatial demands (Tetris), via disrupting consolidation of sensory elements of trauma memory. The Tetris-based intervention (trauma memory reminder cue plus c. 20 min game play) vs attention-placebo control (written activity log for same duration) were both delivered in an emergency department within 6 h of a motor vehicle accident. The randomized controlled trial compared the impact on the number of intrusive trauma memories in the subsequent week (primary outcome). Results vindicated the efficacy of the Tetris-based intervention compared with the control condition: there were fewer intrusive memories overall, and time-series analyses showed that intrusion incidence declined more quickly. There were convergent findings on a measure of clinical post-trauma intrusion symptoms at 1 week, but not on other symptom clusters or at 1 month. Results of this proof-of-concept study suggest that a larger trial, powered to detect differences at 1 month, is warranted. Participants found the intervention easy, helpful and minimally distressing. By translating emerging neuroscientific insights and experimental research into the real world, we offer a promising new low-intensity psychiatric intervention that could prevent debilitating intrusive memories following trauma.Molecular Psychiatry advance online publication, 28 March 2017; doi:10.1038/mp.2017.23.
dc.format Print-Electronic
dc.language eng
dc.publisher Molecular psychiatry
dc.rights Attribution 4.0 International
dc.rights http://creativecommons.org/licenses/by/4.0/
dc.title Preventing intrusive memories after trauma via a brief intervention involving Tetris computer game play in the emergency department: a proof-of-concept randomized controlled trial.
dc.type Article


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