Think! Evidence

A Metacognitive Approach to Video Game Coaching

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dc.contributor Robert Ricketts
dc.contributor Jeremy Szteiter
dc.creator Nuryadi, Timothy Brian
dc.date 2022-05-31T07:00:00Z
dc.date 2022-07-13T07:00:00Z
dc.date.accessioned 2024-04-18T06:25:15Z
dc.date.available 2024-04-18T06:25:15Z
dc.identifier https://scholarworks.umb.edu/cct_capstone/404
dc.identifier.uri https://evidence.thinkportal.org/handle/123456789/32544
dc.description <p>This synthesis paper details my journey as an action researcher to evaluate the role of metacognition in acquiring, maintaining, and extending performance in the online video game Team Fight Tactics (TFT). Metacognitive skills contribute towards optimizing practice and strategic adaptability, which are fundamentals for improving performance in TFT. As a TFT coach, I created a theoretical model for video game coaching that focuses on developing metacognitive skills as a mean to improve TFT performance. This metacognitive approach to coaching is the intervention in my action research project that will be evaluated. I found that my model was able to help TFT players improve as metacognitive thinkers; using these skills to optimize practice, develop adaptability, and improve as TFT players. However, there are still flaws with the theoretical model of a metacognitive approach to coaching, specifically around developing training methods that is appropriate for deliberate practice.</p>
dc.subject video games
dc.subject coaching
dc.subject metacognition
dc.subject Adult and Continuing Education
dc.subject Education
dc.title A Metacognitive Approach to Video Game Coaching
dc.thesis Open Access Capstone
dc.thesis Master of Arts (MA)


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