Think! Evidence

Learning and teaching as communicative actions: Improving historical knowledge and cognition through Second Life avatar role play

Show simple item record

dc.creator Jenny S. Wakefield
dc.creator Scott J. Warren
dc.creator Monica A. Rankin
dc.creator Leila A. Mills
dc.creator Jonathan S. Gratch
dc.date 2012-09-01T00:00:00Z
dc.date.accessioned 2015-07-20T22:05:51Z
dc.date.available 2015-07-20T22:05:51Z
dc.identifier 2073-7904
dc.identifier https://doaj.org/article/fbefc9ab8b0746b999ef0b09078d3018
dc.identifier.uri http://evidence.thinkportal.org/handle/123456789/10088
dc.identifier.uri https://doaj.org/article/fbefc9ab8b0746b999ef0b09078d3018
dc.description We examined a higher education history course where virtual role play was implemented as an assignment. The course was designed to help students gain an overall understanding of the causes, trajectory, and aftermath of the Cuban Revolution. Assignments included readings and discussions of historical essays and primary sources that were intended to prompt students to think critically about political, cultural, and scholarly debates surrounding the revolution but also inquiry and role play. In particular, students were encouraged to set aside pre-existing opinions in favor of or opposed to the revolutionary regime of Fidel Castro and U.S. Cold War diplomatic policy toward Cuba. The theoretical framework learning and teaching as communicative actions, in which communication and discourse, and the interplay among the four communicative actions proposed as the basis of human understanding, guided the course. Active learning through role-playing in a constructivism learning environment and classroom discourse helped students develop a higher level understanding of the complex events by perspective taking both for and against the Castro regime.
dc.language English
dc.publisher Hong Kong Bao Long Accounting & Secretarial Limited
dc.relation http://www.kmel-journal.org/ojs/index.php/online-publication/article/view/199/151
dc.relation https://doaj.org/toc/2073-7904
dc.rights CC BY
dc.source Knowledge Management & E-Learning : an International Journal, Vol 4, Iss 3, Pp 258-278 (2012)
dc.subject Role play
dc.subject History
dc.subject Cuban revolution
dc.subject Learning and teaching as communicative actions theory (LTCA)
dc.subject Second Life
dc.subject Virtual worlds
dc.subject Education (General)
dc.subject L7-991
dc.subject Education
dc.subject L
dc.subject DOAJ:Education
dc.subject DOAJ:Social Sciences
dc.subject Education (General)
dc.subject L7-991
dc.subject Education
dc.subject L
dc.subject DOAJ:Education
dc.subject DOAJ:Social Sciences
dc.subject Education (General)
dc.subject L7-991
dc.subject Education
dc.subject L
dc.subject Education (General)
dc.subject L7-991
dc.subject Education
dc.subject L
dc.subject Education (General)
dc.subject L7-991
dc.subject Education
dc.subject L
dc.title Learning and teaching as communicative actions: Improving historical knowledge and cognition through Second Life avatar role play
dc.type Article


Files in this item

Files Size Format View

There are no files associated with this item.

This item appears in the following Collection(s)

Show simple item record

Search Think! Evidence


Browse

My Account