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MOVING EDUCATIONAL ROLE-PLAY BEYOND ENTERTAINMENT MOVING EDUCATIONAL ROLE-PLAY BEYOND ENTERTAINMENT

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dc.creator Thomas Duus Henriksen
dc.date 2010-11-01T00:00:00Z
dc.date.accessioned 2015-07-20T22:07:53Z
dc.date.available 2015-07-20T22:07:53Z
dc.identifier 1138-9737
dc.identifier https://doaj.org/article/f248ecc0dbc744d3aab12ede7ebd765c
dc.identifier.uri http://evidence.thinkportal.org/handle/123456789/11570
dc.description <p style="margin-bottom: 0cm;" align="JUSTIFY"><span style="font-family: Times New Roman;"><span style="font-size: small;"><span lang="en-GB">Educational role-play has long proved an effective tool for consultants trying to develop the skills that employees are using for performing certain job functions. However, while educational role-play often is presented as an entertaining means for learning, such insistence on making learning games more gamish seems to have an inhibiting effect on designing and thinking games beyond mere skill acquisition. By emphasising the role-play based process as a conflictual negotiation between distinctive categories of knowledge, this paper presents the explorative application of knowledge, while framing the facilitation of reflective processes as the key for transcending knowledge from the game’s context to that of the participants. While pointing towards the compatibility issues between current conceptions of learning games and the facilitation of reflective processes, the paper emphasises the need for thinking the learning game as a part of a didactic design, rather than something beneficial in itself.</span></span></span></p><br><p align="justify">Educational role-play has long proved an effective tool for consultants trying to develop the skills that employees are using for performing certain job functions. However, while educational role-play often is presented as an entertaining means for learning, such insistence on making learning games more gamish seems to have an inhibiting effect on designing and thinking games beyond mere skill acquisition. By emphasising the role-play based process as a conflictual negotiation between distinctive categories of knowledge, this paper presents the explorative application of knowledge, while framing the facilitation of reflective processes as the key for transcending knowledge from the game’s context to that of the participants. While pointing towards the compatibility issues between current conceptions of learning games and the facilitation of reflective processes, the paper emphasises the need for thinking the learning game as a part of a didactic design, rather than something beneficial in itself.</p>
dc.publisher Ediciones Universidad de Salamanca
dc.relation http://campus.usal.es/~revistas_trabajo/index.php/revistatesi/article/view/7462
dc.relation https://doaj.org/toc/1138-9737
dc.source Teoría de la Educación : Educación y Cultura en la Sociedad de la Información, Vol 11, Iss 3, Pp 226-262 (2010)
dc.subject educational role-play, organisational development, learning, didactic design, facilitation
dc.subject Special aspects of education
dc.subject LC8-6691
dc.subject Education
dc.subject L
dc.subject DOAJ:Education
dc.subject DOAJ:Social Sciences
dc.subject Special aspects of education
dc.subject LC8-6691
dc.subject Education
dc.subject L
dc.subject DOAJ:Education
dc.subject DOAJ:Social Sciences
dc.subject Special aspects of education
dc.subject LC8-6691
dc.subject Education
dc.subject L
dc.subject Special aspects of education
dc.subject LC8-6691
dc.subject Education
dc.subject L
dc.subject Education
dc.subject L
dc.subject Special aspects of education
dc.subject LC8-6691
dc.title MOVING EDUCATIONAL ROLE-PLAY BEYOND ENTERTAINMENT MOVING EDUCATIONAL ROLE-PLAY BEYOND ENTERTAINMENT
dc.type article


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