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Introducing game development into the computing curriculum – a progressive methodology

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dc.creator Colin B. Price
dc.creator John Colvin
dc.creator Warren Wright
dc.date 2006-10-01T00:00:00Z
dc.date.accessioned 2015-07-20T22:08:57Z
dc.date.available 2015-07-20T22:08:57Z
dc.identifier 1473-7507
dc.identifier https://doaj.org/article/ecffa00158284c0cacbbbc39fc09d074
dc.identifier.uri http://evidence.thinkportal.org/handle/123456789/12406
dc.description The Computer Game industry is big business, the demand for graduates is high, indeed there is a continuing shortage of skilled employees. As with most professions, the skill set required is both specific and diverse. There are currently over 30 Higher Education Institutions (HEIs) in the UK offering computer games related courses. We expect that as the demand from the industry is sustained, more HEIs will respond with the introduction of game-related degrees. This is quite a considerable undertaking involving many issues from integration of new modules or complete courses within the existing curriculum, to staff development. In this paper we share our experiences of introducing elements of game development into our curriculum. This has occurred over the past two years, starting with the inclusion of elements of game development into existing programming modules, followed by the validation of complete modules, and culminating in a complete degree course. Our experience is that our adopting a progressive approach to development, spread over a number of years, was crucial in achieving a successful outcome.
dc.language English
dc.publisher Higher Education Academy Subject Network for Information & Computer Sciences
dc.relation http://www.ics.heacademy.ac.uk/italics/vol5iss3/pricecolvinwright.pdf
dc.relation https://doaj.org/toc/1473-7507
dc.source ITALICS, Vol 5, Iss 3 (2006)
dc.subject Computer games
dc.subject multi-media products
dc.subject course development
dc.subject Special aspects of education
dc.subject LC8-6691
dc.subject Education
dc.subject L
dc.subject DOAJ:Education
dc.subject DOAJ:Social Sciences
dc.subject Special aspects of education
dc.subject LC8-6691
dc.subject Education
dc.subject L
dc.subject DOAJ:Education
dc.subject DOAJ:Social Sciences
dc.subject Special aspects of education
dc.subject LC8-6691
dc.subject Education
dc.subject L
dc.subject Special aspects of education
dc.subject LC8-6691
dc.subject Education
dc.subject L
dc.subject Special aspects of education
dc.subject LC8-6691
dc.subject Education
dc.subject L
dc.title Introducing game development into the computing curriculum – a progressive methodology
dc.type article


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