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Support for and aspects of use of educational games in family medicine and internal medicine residency programs in the US: a survey

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dc.creator Wilson Mark C
dc.creator Mustafa Reem
dc.creator Gunukula Sameer
dc.creator Akl Elie A
dc.creator Symons Andrew
dc.creator Moheet Amir
dc.creator Schünemann Holger J
dc.date 2010-03-01T00:00:00Z
dc.date.accessioned 2015-07-20T22:09:01Z
dc.date.available 2015-07-20T22:09:01Z
dc.identifier 10.1186/1472-6920-10-26
dc.identifier 1472-6920
dc.identifier https://doaj.org/article/ecab0eb613664b5aacf328745b19dcf9
dc.identifier.uri http://evidence.thinkportal.org/handle/123456789/12457
dc.description <p>Abstract</p> <p>Background</p> <p>The evidence supporting the effectiveness of educational games in graduate medical education is limited. Anecdotal reports suggest their popularity in that setting. The objective of this study was to explore the support for and the different aspects of use of educational games in family medicine and internal medicine residency programs in the United States.</p> <p>Methods</p> <p>We conducted a survey of family medicine and internal medicine residency program directors in the United States. The questionnaire asked the program directors whether they supported the use of educational games, their actual use of games, and the type of games being used and the purpose of that use.</p> <p>Results</p> <p>Of 434 responding program directors (52% response rate), 92% were in support of the use of games as an educational strategy, and 80% reported already using them in their programs. Jeopardy like games were the most frequently used games (78%). The use of games was equally popular in family medicine and internal medicine residency programs and popularity was inversely associated with more than 75% of residents in the program being International Medical Graduates. The percentage of program directors who reported using educational games as teaching tools, review tools, and evaluation tools were 62%, 47%, and 4% respectively.</p> <p>Conclusions</p> <p>Given a widespread use of educational games in the training of medical residents, in spite of limited evidence for efficacy, further evaluation of the best approaches to education games should be explored.</p>
dc.language English
dc.publisher BioMed Central
dc.relation http://www.biomedcentral.com/1472-6920/10/26
dc.relation https://doaj.org/toc/1472-6920
dc.rights CC BY
dc.source BMC Medical Education, Vol 10, Iss 1, p 26 (2010)
dc.subject Medicine (General)
dc.subject R5-920
dc.subject Medicine
dc.subject R
dc.subject DOAJ:Medicine (General)
dc.subject DOAJ:Health Sciences
dc.subject Special aspects of education
dc.subject LC8-6691
dc.subject Education
dc.subject L
dc.subject DOAJ:Education
dc.subject DOAJ:Social Sciences
dc.subject Medicine (General)
dc.subject R5-920
dc.subject Medicine
dc.subject R
dc.subject DOAJ:Medicine (General)
dc.subject DOAJ:Health Sciences
dc.subject Special aspects of education
dc.subject LC8-6691
dc.subject Education
dc.subject L
dc.subject DOAJ:Education
dc.subject DOAJ:Social Sciences
dc.subject Medicine (General)
dc.subject R5-920
dc.subject Medicine
dc.subject R
dc.subject Special aspects of education
dc.subject LC8-6691
dc.subject Education
dc.subject L
dc.subject Medicine (General)
dc.subject R5-920
dc.subject Medicine
dc.subject R
dc.subject Special aspects of education
dc.subject LC8-6691
dc.subject Education
dc.subject L
dc.subject Medicine (General)
dc.subject R5-920
dc.subject Medicine
dc.subject R
dc.subject Special aspects of education
dc.subject LC8-6691
dc.subject Education
dc.subject L
dc.title Support for and aspects of use of educational games in family medicine and internal medicine residency programs in the US: a survey
dc.type article


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