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Incorporating Virtually Immersive Environments as a Collaborative Medium for Virtual Teaming

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dc.creator Charles J. Lesko, Jr.
dc.creator Christine R. Russell
dc.date 2012-08-01T00:00:00Z
dc.date.accessioned 2015-07-20T22:11:00Z
dc.date.available 2015-07-20T22:11:00Z
dc.identifier 2089-9823
dc.identifier 2302-9277
dc.identifier https://doaj.org/article/e21872d8930742288ad093748ed27bcf
dc.identifier.uri http://evidence.thinkportal.org/handle/123456789/14074
dc.description <span style="font-family: Times New Roman; font-size: small;"> </span><p style="margin: 0in 9.5pt 0pt 0in; line-height: normal;" class="abstract"><span lang="EN-AU" style="font-size: 10pt; font-style: normal;"><span style="font-family: Times New Roman;">Virtually immersive environments incorporate the use of various computer modelling and simulation techniques enabling geographically dispersed virtual project teams to interact within an artificially projected three-dimensional space online.<span style="mso-spacerun: yes;"> </span>This study focused on adoption of virtually immersive technologies as a collaborative media to support virtual teaming of both graduate and undergraduate-level project management students. The data and information from this study has implications for educators using virtually immersive environments in the classroom.<span style="mso-spacerun: yes;"> </span>In this study, we specifically evaluated two key components in this paper: 1) students’ level of trust and; 2) students’ willingness to use the technology, along with their belief about the virtual environment’s ability to extend and improve knowledge sharing in their team work environment. We learned that while students did find the environment a positive add on for working collaboratively, there were students who were neither more nor less likely to use the technology for future collaborative ventures. Most of the students who were not very positive about the environment were “fence sitters” likely indicating needs related to additional training to improve communication skills.<span style="mso-spacerun: yes;"> </span>Finally, based on the full study results we have provided basic recommendations designed to support team trust building in the system along with interpersonal trust building<span style="mso-spacerun: yes;"> </span>to facilitate knowledge transfer and better strategic us of the technology.</span></span></p><span style="font-family: Times New Roman; font-size: small;"> </span>
dc.language English
dc.language Malay
dc.language Indonesian
dc.publisher Universitas Ahmad Dahlan
dc.relation http://www.journal.uad.ac.id/index.php/EduLearn/article/view/450
dc.relation https://doaj.org/toc/2089-9823
dc.relation https://doaj.org/toc/2302-9277
dc.rights CC BY-NC-ND
dc.source Journal of Education and Learning, Vol 6, Iss 3, Pp 185-200 (2012)
dc.subject virtual teaming, online collaboration, immersive environments
dc.subject Education (General)
dc.subject L7-991
dc.subject Education
dc.subject L
dc.subject DOAJ:Education
dc.subject DOAJ:Social Sciences
dc.subject Education (General)
dc.subject L7-991
dc.subject Education
dc.subject L
dc.subject DOAJ:Education
dc.subject DOAJ:Social Sciences
dc.subject Education (General)
dc.subject L7-991
dc.subject Education
dc.subject L
dc.subject Education (General)
dc.subject L7-991
dc.subject Education
dc.subject L
dc.subject Education (General)
dc.subject L7-991
dc.subject Education
dc.subject L
dc.title Incorporating Virtually Immersive Environments as a Collaborative Medium for Virtual Teaming
dc.type article


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