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A Computer Game Modelling Routing in Computer Networks as Abstract Learning Material in a Blended Learning Environment

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dc.creator Olaf Hallan Graven
dc.creator Hallstein Asheim Hansen
dc.creator Lachlan MacKinnon
dc.date 2009-11-01T00:00:00Z
dc.date.accessioned 2015-07-20T22:11:02Z
dc.date.available 2015-07-20T22:11:02Z
dc.identifier 10.3991/ijet.v4s3.1081
dc.identifier 1863-0383
dc.identifier https://doaj.org/article/e1e348f1da9d44328c4c02f6a8c02784
dc.identifier.uri http://evidence.thinkportal.org/handle/123456789/14105
dc.description We use routing in computer networks as an experiment to determine the viability of using a computer game specifically designed to incorporate abstract learning materials as part of a blended learning environment. Routing is the process of determining a data packet’s path trough a network. The students participating in the experiment play a short computer game where the word is a network modelled as a labyrinth. The conclusion we draw from the experiment is that overall the students felt that they learned just as much from this as from a traditional lecture/lab, but that they enjoyed this more.
dc.language English
dc.publisher kassel university press GmbH
dc.relation http://online-journals.org/i-jet/article/view/1081
dc.relation https://doaj.org/toc/1863-0383
dc.rights CC BY
dc.source International Journal of Emerging Technologies in Learning (iJET), Vol 4, Iss SI3, Pp 18-22 (2009)
dc.subject blended
dc.subject learning
dc.subject networks
dc.subject games
dc.subject based
dc.subject learning
dc.subject Technology (General)
dc.subject T1-995
dc.subject Technology
dc.subject T
dc.subject DOAJ:Technology (General)
dc.subject DOAJ:Technology and Engineering
dc.subject Theory and practice of education
dc.subject LB5-3640
dc.subject Education
dc.subject L
dc.subject DOAJ:Education
dc.subject DOAJ:Social Sciences
dc.subject Technology (General)
dc.subject T1-995
dc.subject Technology
dc.subject T
dc.subject DOAJ:Technology (General)
dc.subject DOAJ:Technology and Engineering
dc.subject Theory and practice of education
dc.subject LB5-3640
dc.subject Education
dc.subject L
dc.subject DOAJ:Education
dc.subject DOAJ:Social Sciences
dc.subject Technology (General)
dc.subject T1-995
dc.subject Technology
dc.subject T
dc.subject Theory and practice of education
dc.subject LB5-3640
dc.subject Education
dc.subject L
dc.subject Technology (General)
dc.subject T1-995
dc.subject Technology
dc.subject T
dc.subject Theory and practice of education
dc.subject LB5-3640
dc.subject Education
dc.subject L
dc.subject Technology (General)
dc.subject T1-995
dc.subject Technology
dc.subject T
dc.subject Theory and practice of education
dc.subject LB5-3640
dc.subject Education
dc.subject L
dc.title A Computer Game Modelling Routing in Computer Networks as Abstract Learning Material in a Blended Learning Environment
dc.type article


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