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Virtual Reality in Engineering Education: The Future of Creative Learning

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dc.creator Abdul-Hadi Ghazi Abulrub
dc.creator Alex Attridge
dc.creator Mark A Williams
dc.date 2011-12-01T00:00:00Z
dc.date.accessioned 2015-07-20T22:12:51Z
dc.date.available 2015-07-20T22:12:51Z
dc.identifier 10.3991/ijet.v6i4.1766
dc.identifier 1863-0383
dc.identifier https://doaj.org/article/d8e18a292f7f4a389a5408e4e82a0501
dc.identifier.uri http://evidence.thinkportal.org/handle/123456789/15569
dc.description Virtual reality has achieved an adequate level of development for it to be considered in innovative applications such as education, training, and research in higher education. Virtual reality offers both opportunities and challenges for the educational sector. One of the challenges of virtual reality technology is the costs associated which have been unaffordable for educational institutes. However, in recent years, computer hardware and software development has made it more feasible to incorporate virtual reality technology into future teaching strategies. Despite the cost challenges, educational benefits of implementing virtual reality remain compelling. This paper explains virtual reality principle and describes the interactive educational environment developed at WMG, the University of Warwick. It also discusses the benefits of using state-of-the-art 3D photorealistic interactive and immersive virtual environment for engineering undergraduates and postgraduate teaching, learning and training.
dc.language English
dc.publisher kassel university press GmbH
dc.relation http://online-journals.org/i-jet/article/view/1766
dc.relation https://doaj.org/toc/1863-0383
dc.rights CC BY
dc.source International Journal of Emerging Technologies in Learning (iJET), Vol 6, Iss 4, Pp 4-11 (2011)
dc.subject education
dc.subject engineering
dc.subject interactive
dc.subject virtual
dc.subject reality
dc.subject visualisation
dc.subject Technology (General)
dc.subject T1-995
dc.subject Technology
dc.subject T
dc.subject DOAJ:Technology (General)
dc.subject DOAJ:Technology and Engineering
dc.subject Theory and practice of education
dc.subject LB5-3640
dc.subject Education
dc.subject L
dc.subject DOAJ:Education
dc.subject DOAJ:Social Sciences
dc.subject Technology (General)
dc.subject T1-995
dc.subject Technology
dc.subject T
dc.subject DOAJ:Technology (General)
dc.subject DOAJ:Technology and Engineering
dc.subject Theory and practice of education
dc.subject LB5-3640
dc.subject Education
dc.subject L
dc.subject DOAJ:Education
dc.subject DOAJ:Social Sciences
dc.subject Technology (General)
dc.subject T1-995
dc.subject Technology
dc.subject T
dc.subject Theory and practice of education
dc.subject LB5-3640
dc.subject Education
dc.subject L
dc.subject Technology (General)
dc.subject T1-995
dc.subject Technology
dc.subject T
dc.subject Theory and practice of education
dc.subject LB5-3640
dc.subject Education
dc.subject L
dc.subject Technology (General)
dc.subject T1-995
dc.subject Technology
dc.subject T
dc.subject Theory and practice of education
dc.subject LB5-3640
dc.subject Education
dc.subject L
dc.title Virtual Reality in Engineering Education: The Future of Creative Learning
dc.type article


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