Think! Evidence

Participation of the young ones in virtual worlds: a look at experiences and motivations

Show simple item record

dc.creator Ahmer Iqbal, Marja Kankaanranta, Pekka Neittaanmäki
dc.date 2011-04-01T00:00:00Z
dc.date.accessioned 2015-07-20T22:12:53Z
dc.date.available 2015-07-20T22:12:53Z
dc.identifier 1309-1506
dc.identifier 1309-0348
dc.identifier https://doaj.org/article/d8b94b1d35ff46768dbd09b7f3170b99
dc.identifier.uri http://evidence.thinkportal.org/handle/123456789/15600
dc.description Virtual worlds have become very popular and there have been some attempts to find the motivations and experiences of using them. The aim of this paper is to analyze the motivations and experiences of young ones to utilize virtual worlds. The paper identifies the activities that children perform in virtual worlds, features they use as well as the reasons for abandoning these virtual worlds. The paper presents results of a qualitative field study. The results indicate that features that are liked in the virtual worlds are similar to games. The most liked features for virtual worlds were developing characters and doing things in groups. The activities that were liked the most in virtual worlds were: chatting or doing different things with friends; playing games; and exploring new places. The main reasons to abandon virtual worlds were increased needs for social networking and better gaming experiences. Students showed interest in using games and virtual worlds at schools, but were generally rather skeptic about this possibility.
dc.language English
dc.publisher Academic World Education and Reseach Center
dc.relation http://www.world-education-center.org/index.php/wjet/article/view/178/pdf_40
dc.relation https://doaj.org/toc/1309-1506
dc.relation https://doaj.org/toc/1309-0348
dc.source World Journal on Educational Technology , Vol 3, Iss 1, Pp 16-27 (2011)
dc.subject Virtual worlds
dc.subject multi-user virtual environments
dc.subject user experience
dc.subject motivation
dc.subject computer-assisted learning
dc.subject Special aspects of education
dc.subject LC8-6691
dc.subject Education
dc.subject L
dc.subject DOAJ:Education
dc.subject DOAJ:Social Sciences
dc.subject Special aspects of education
dc.subject LC8-6691
dc.subject Education
dc.subject L
dc.subject DOAJ:Education
dc.subject DOAJ:Social Sciences
dc.subject Special aspects of education
dc.subject LC8-6691
dc.subject Education
dc.subject L
dc.subject Special aspects of education
dc.subject LC8-6691
dc.subject Education
dc.subject L
dc.subject Special aspects of education
dc.subject LC8-6691
dc.subject Education
dc.subject L
dc.title Participation of the young ones in virtual worlds: a look at experiences and motivations
dc.type article


Files in this item

Files Size Format View

There are no files associated with this item.

This item appears in the following Collection(s)

Show simple item record

Search Think! Evidence


Browse

My Account