Think! Evidence

The Identification of the Potential of Game-based Learning in Vocational Education within the Context of the Project “Play the Learning Game”

Show simple item record

dc.creator Jutta Pauschenwein
dc.creator Eva Goldgruber
dc.creator Anastasia Sfiri
dc.date 2013-03-01T00:00:00Z
dc.date.accessioned 2015-07-20T22:13:26Z
dc.date.available 2015-07-20T22:13:26Z
dc.identifier 10.3991/ijet.v8i1.2359
dc.identifier 1863-0383
dc.identifier https://doaj.org/article/d6061afc704046c1a79caf554f4a0f32
dc.identifier.uri http://evidence.thinkportal.org/handle/123456789/16022
dc.description Game based-learning exploits the potential of ICT and games engage learners. The objectives of the European project “Play the Learning Game” are to spread and update the results of the “Learning Game Portal ” to vocational education teachers and trainers. The 10 transnational partners develop and execute trainings, intend to disseminate the project contents as broadly as possible and promote a transnational discussion among teachers and trainers focusing on the exploitation of the educational potential of multimedia and videogames. Blended learning workshops addressed to Austrian vocational education teachers and trainers are organised to make use of the Learning Game Portal and simultaneously test and describe the usefulness of the contents for their own teaching or training.
dc.language English
dc.publisher kassel university press GmbH
dc.relation http://online-journals.org/i-jet/article/view/2359
dc.relation https://doaj.org/toc/1863-0383
dc.rights CC BY
dc.source International Journal of Emerging Technologies in Learning (iJET), Vol 8, Iss 1, Pp 20-23 (2013)
dc.subject game-based learning
dc.subject vocational training
dc.subject teacher training
dc.subject Technology (General)
dc.subject T1-995
dc.subject Technology
dc.subject T
dc.subject DOAJ:Technology (General)
dc.subject DOAJ:Technology and Engineering
dc.subject Theory and practice of education
dc.subject LB5-3640
dc.subject Education
dc.subject L
dc.subject DOAJ:Education
dc.subject DOAJ:Social Sciences
dc.subject Technology (General)
dc.subject T1-995
dc.subject Technology
dc.subject T
dc.subject DOAJ:Technology (General)
dc.subject DOAJ:Technology and Engineering
dc.subject Theory and practice of education
dc.subject LB5-3640
dc.subject Education
dc.subject L
dc.subject DOAJ:Education
dc.subject DOAJ:Social Sciences
dc.subject Technology (General)
dc.subject T1-995
dc.subject Technology
dc.subject T
dc.subject Theory and practice of education
dc.subject LB5-3640
dc.subject Education
dc.subject L
dc.subject Technology (General)
dc.subject T1-995
dc.subject Technology
dc.subject T
dc.subject Theory and practice of education
dc.subject LB5-3640
dc.subject Education
dc.subject L
dc.subject Technology (General)
dc.subject T1-995
dc.subject Technology
dc.subject T
dc.subject Theory and practice of education
dc.subject LB5-3640
dc.subject Education
dc.subject L
dc.title The Identification of the Potential of Game-based Learning in Vocational Education within the Context of the Project “Play the Learning Game”
dc.type article


Files in this item

Files Size Format View

There are no files associated with this item.

This item appears in the following Collection(s)

Show simple item record

Search Think! Evidence


Browse

My Account