dc.creator |
Jutta Pauschenwein |
|
dc.creator |
Eva Goldgruber |
|
dc.creator |
Anastasia Sfiri |
|
dc.date |
2013-03-01T00:00:00Z |
|
dc.date.accessioned |
2015-07-20T22:13:26Z |
|
dc.date.available |
2015-07-20T22:13:26Z |
|
dc.identifier |
10.3991/ijet.v8i1.2359 |
|
dc.identifier |
1863-0383 |
|
dc.identifier |
https://doaj.org/article/d6061afc704046c1a79caf554f4a0f32 |
|
dc.identifier.uri |
http://evidence.thinkportal.org/handle/123456789/16022 |
|
dc.description |
Game based-learning exploits the potential of ICT and games engage learners. The objectives of the European project “Play the Learning Game” are to spread and update the results of the “Learning Game Portal ” to vocational education teachers and trainers. The 10 transnational partners develop and execute trainings, intend to disseminate the project contents as broadly as possible and promote a transnational discussion among teachers and trainers focusing on the exploitation of the educational potential of multimedia and videogames. Blended learning workshops addressed to Austrian vocational education teachers and trainers are organised to make use of the Learning Game Portal and simultaneously test and describe the usefulness of the contents for their own teaching or training. |
|
dc.language |
English |
|
dc.publisher |
kassel university press GmbH |
|
dc.relation |
http://online-journals.org/i-jet/article/view/2359 |
|
dc.relation |
https://doaj.org/toc/1863-0383 |
|
dc.rights |
CC BY |
|
dc.source |
International Journal of Emerging Technologies in Learning (iJET), Vol 8, Iss 1, Pp 20-23 (2013) |
|
dc.subject |
game-based learning |
|
dc.subject |
vocational training |
|
dc.subject |
teacher training |
|
dc.subject |
Technology (General) |
|
dc.subject |
T1-995 |
|
dc.subject |
Technology |
|
dc.subject |
T |
|
dc.subject |
DOAJ:Technology (General) |
|
dc.subject |
DOAJ:Technology and Engineering |
|
dc.subject |
Theory and practice of education |
|
dc.subject |
LB5-3640 |
|
dc.subject |
Education |
|
dc.subject |
L |
|
dc.subject |
DOAJ:Education |
|
dc.subject |
DOAJ:Social Sciences |
|
dc.subject |
Technology (General) |
|
dc.subject |
T1-995 |
|
dc.subject |
Technology |
|
dc.subject |
T |
|
dc.subject |
DOAJ:Technology (General) |
|
dc.subject |
DOAJ:Technology and Engineering |
|
dc.subject |
Theory and practice of education |
|
dc.subject |
LB5-3640 |
|
dc.subject |
Education |
|
dc.subject |
L |
|
dc.subject |
DOAJ:Education |
|
dc.subject |
DOAJ:Social Sciences |
|
dc.subject |
Technology (General) |
|
dc.subject |
T1-995 |
|
dc.subject |
Technology |
|
dc.subject |
T |
|
dc.subject |
Theory and practice of education |
|
dc.subject |
LB5-3640 |
|
dc.subject |
Education |
|
dc.subject |
L |
|
dc.subject |
Technology (General) |
|
dc.subject |
T1-995 |
|
dc.subject |
Technology |
|
dc.subject |
T |
|
dc.subject |
Theory and practice of education |
|
dc.subject |
LB5-3640 |
|
dc.subject |
Education |
|
dc.subject |
L |
|
dc.subject |
Technology (General) |
|
dc.subject |
T1-995 |
|
dc.subject |
Technology |
|
dc.subject |
T |
|
dc.subject |
Theory and practice of education |
|
dc.subject |
LB5-3640 |
|
dc.subject |
Education |
|
dc.subject |
L |
|
dc.title |
The Identification of the Potential of Game-based Learning in Vocational Education within the Context of the Project “Play the Learning Game” |
|
dc.type |
article |
|