dc.creator |
Aristides Protopsaltis |
|
dc.creator |
Lucia Pannese |
|
dc.creator |
Sonja Hetzner |
|
dc.creator |
Dimitra Pappa |
|
dc.creator |
Sara de Freitas |
|
dc.date |
2010-11-01T00:00:00Z |
|
dc.date.accessioned |
2015-07-20T22:13:45Z |
|
dc.date.available |
2015-07-20T22:13:45Z |
|
dc.identifier |
10.3991/ijet.v5s3.1495 |
|
dc.identifier |
1863-0383 |
|
dc.identifier |
https://doaj.org/article/d466a7f887c74631ae274543a41eb567 |
|
dc.identifier.uri |
http://evidence.thinkportal.org/handle/123456789/16282 |
|
dc.description |
This paper, summarises the Creative Learning with Serious Games workshop that took place in the Fun and Games 2010 conference. The workshop discussed innovative methodological approaches to Serious Games for creative learning. A special emphasis was given to state-ofthe- art research work and cross-discipline approaches (e.g. the mix of Storytelling and Serious Games). In addition, different case studies coming from very different European (research) projects were presented and discussed with the participants. Five papers were selected via a peer reviewed process to be presented at the workshop. The authors presented their work and demonstrated their applications during the second part of the workshop. |
|
dc.language |
English |
|
dc.publisher |
kassel university press GmbH |
|
dc.relation |
http://online-journals.org/i-jet/article/view/1495 |
|
dc.relation |
https://doaj.org/toc/1863-0383 |
|
dc.rights |
CC BY |
|
dc.source |
International Journal of Emerging Technologies in Learning (iJET), Vol 5, Iss Si3: Serious Games, Pp 4-6 (2010) |
|
dc.subject |
Technology (General) |
|
dc.subject |
T1-995 |
|
dc.subject |
Technology |
|
dc.subject |
T |
|
dc.subject |
DOAJ:Technology (General) |
|
dc.subject |
DOAJ:Technology and Engineering |
|
dc.subject |
Theory and practice of education |
|
dc.subject |
LB5-3640 |
|
dc.subject |
Education |
|
dc.subject |
L |
|
dc.subject |
DOAJ:Education |
|
dc.subject |
DOAJ:Social Sciences |
|
dc.subject |
Technology (General) |
|
dc.subject |
T1-995 |
|
dc.subject |
Technology |
|
dc.subject |
T |
|
dc.subject |
DOAJ:Technology (General) |
|
dc.subject |
DOAJ:Technology and Engineering |
|
dc.subject |
Theory and practice of education |
|
dc.subject |
LB5-3640 |
|
dc.subject |
Education |
|
dc.subject |
L |
|
dc.subject |
DOAJ:Education |
|
dc.subject |
DOAJ:Social Sciences |
|
dc.subject |
Technology (General) |
|
dc.subject |
T1-995 |
|
dc.subject |
Technology |
|
dc.subject |
T |
|
dc.subject |
Theory and practice of education |
|
dc.subject |
LB5-3640 |
|
dc.subject |
Education |
|
dc.subject |
L |
|
dc.subject |
Technology (General) |
|
dc.subject |
T1-995 |
|
dc.subject |
Technology |
|
dc.subject |
T |
|
dc.subject |
Theory and practice of education |
|
dc.subject |
LB5-3640 |
|
dc.subject |
Education |
|
dc.subject |
L |
|
dc.subject |
Technology (General) |
|
dc.subject |
T1-995 |
|
dc.subject |
Technology |
|
dc.subject |
T |
|
dc.subject |
Theory and practice of education |
|
dc.subject |
LB5-3640 |
|
dc.subject |
Education |
|
dc.subject |
L |
|
dc.title |
Creative Learning with Serious Games |
|
dc.type |
article |
|