dc.creator |
Veronica S. Pantelidis |
|
dc.date |
2009-01-01T00:00:00Z |
|
dc.date.accessioned |
2015-07-20T22:15:56Z |
|
dc.date.available |
2015-07-20T22:15:56Z |
|
dc.identifier |
1791-3721 |
|
dc.identifier |
1792-8788 |
|
dc.identifier |
https://doaj.org/article/c9006faef2ba49e48edcb86abb96f3e3 |
|
dc.identifier.uri |
http://evidence.thinkportal.org/handle/123456789/18047 |
|
dc.description |
Many studies have been conducted on the use of virtual reality in education and training. Thisarticle lists examples of such research. Reasons to use virtual reality are discussed.Advantages and disadvantages of using virtual reality are presented, as well as suggestions onwhen to use and when not to use virtual reality. A model that can be used to determine whento use virtual reality in an education or training course is presented. |
|
dc.language |
English |
|
dc.publisher |
Themes in Science and Technology Education |
|
dc.relation |
http://earthlab.uoi.gr/theste/index.php/theste/article/view/22/17 |
|
dc.relation |
https://doaj.org/toc/1791-3721 |
|
dc.relation |
https://doaj.org/toc/1792-8788 |
|
dc.rights |
CC BY-NC-ND |
|
dc.source |
Themes in Science and Technology Education, Vol 2, Iss 1-2, Pp 59-70 (2009) |
|
dc.subject |
Special aspects of education |
|
dc.subject |
LC8-6691 |
|
dc.subject |
Education |
|
dc.subject |
L |
|
dc.subject |
DOAJ:Education |
|
dc.subject |
DOAJ:Social Sciences |
|
dc.subject |
Special aspects of education |
|
dc.subject |
LC8-6691 |
|
dc.subject |
Education |
|
dc.subject |
L |
|
dc.subject |
DOAJ:Education |
|
dc.subject |
DOAJ:Social Sciences |
|
dc.subject |
Special aspects of education |
|
dc.subject |
LC8-6691 |
|
dc.subject |
Education |
|
dc.subject |
L |
|
dc.subject |
Special aspects of education |
|
dc.subject |
LC8-6691 |
|
dc.subject |
Education |
|
dc.subject |
L |
|
dc.subject |
Special aspects of education |
|
dc.subject |
LC8-6691 |
|
dc.subject |
Education |
|
dc.subject |
L |
|
dc.title |
Reasons to Use Virtual Reality in Education and Training Courses and a Model to Determine When to Use Virtual Reality |
|
dc.type |
article |
|