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Computer game-based and traditional learning method: a comparison regarding students’ knowledge retention

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dc.creator Rondon Silmara
dc.creator Sassi Fernanda Chiarion
dc.creator Furquim de Andrade Claudia Regina
dc.date 2013-02-01T00:00:00Z
dc.date.accessioned 2015-07-20T22:16:46Z
dc.date.available 2015-07-20T22:16:46Z
dc.identifier 10.1186/1472-6920-13-30
dc.identifier 1472-6920
dc.identifier https://doaj.org/article/c5748fe936ca4e138cfbb774329edad4
dc.identifier.uri http://evidence.thinkportal.org/handle/123456789/18638
dc.description <p>Abstract</p> <p>Background</p> <p>Educational computer games are examples of computer-assisted learning objects, representing an educational strategy of growing interest. Given the changes in the digital world over the last decades, students of the current generation expect technology to be used in advancing their learning requiring a need to change traditional passive learning methodologies to an active multisensory experimental learning methodology. The objective of this study was to compare a computer game-based learning method with a traditional learning method, regarding learning gains and knowledge retention, as means of teaching head and neck Anatomy and Physiology to Speech-Language and Hearing pathology undergraduate students.</p> <p>Methods</p> <p>Students were randomized to participate to one of the learning methods and the data analyst was blinded to which method of learning the students had received. Students’ prior knowledge (i.e. before undergoing the learning method), short-term knowledge retention and long-term knowledge retention (i.e. six months after undergoing the learning method) were assessed with a multiple choice questionnaire. Students’ performance was compared considering the three moments of assessment for both for the mean total score and for separated mean scores for Anatomy questions and for Physiology questions.</p> <p>Results</p> <p>Students that received the game-based method performed better in the pos-test assessment only when considering the Anatomy questions section. Students that received the traditional lecture performed better in both post-test and long-term post-test when considering the Anatomy and Physiology questions.</p> <p>Conclusions</p> <p>The game-based learning method is comparable to the traditional learning method in general and in short-term gains, while the traditional lecture still seems to be more effective to improve students’ short and long-term knowledge retention.</p>
dc.language English
dc.publisher BioMed Central
dc.relation http://www.biomedcentral.com/1472-6920/13/30
dc.relation https://doaj.org/toc/1472-6920
dc.rights CC BY
dc.source BMC Medical Education, Vol 13, Iss 1, p 30 (2013)
dc.subject Speech
dc.subject Language and hearing sciences
dc.subject Anatomy
dc.subject Physiology
dc.subject Stomatognathic system
dc.subject Learning
dc.subject Computer-assisted instruction
dc.subject Medicine (General)
dc.subject R5-920
dc.subject Medicine
dc.subject R
dc.subject DOAJ:Medicine (General)
dc.subject DOAJ:Health Sciences
dc.subject Special aspects of education
dc.subject LC8-6691
dc.subject Education
dc.subject L
dc.subject DOAJ:Education
dc.subject DOAJ:Social Sciences
dc.subject Medicine (General)
dc.subject R5-920
dc.subject Medicine
dc.subject R
dc.subject DOAJ:Medicine (General)
dc.subject DOAJ:Health Sciences
dc.subject Special aspects of education
dc.subject LC8-6691
dc.subject Education
dc.subject L
dc.subject DOAJ:Education
dc.subject DOAJ:Social Sciences
dc.subject Medicine (General)
dc.subject R5-920
dc.subject Medicine
dc.subject R
dc.subject Special aspects of education
dc.subject LC8-6691
dc.subject Education
dc.subject L
dc.subject Medicine (General)
dc.subject R5-920
dc.subject Medicine
dc.subject R
dc.subject Special aspects of education
dc.subject LC8-6691
dc.subject Education
dc.subject L
dc.subject Medicine (General)
dc.subject R5-920
dc.subject Medicine
dc.subject R
dc.subject Special aspects of education
dc.subject LC8-6691
dc.subject Education
dc.subject L
dc.title Computer game-based and traditional learning method: a comparison regarding students’ knowledge retention
dc.type article


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