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Innovations in learning and teaching approaches using game technologies – can “The Movies” teach how to make a movie?

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dc.creator Ryan Flynn
dc.creator Nigel Newbutt
dc.date 2006-10-01T00:00:00Z
dc.date.accessioned 2015-07-20T22:16:51Z
dc.date.available 2015-07-20T22:16:51Z
dc.identifier 1473-7507
dc.identifier https://doaj.org/article/c50f5e6c66a748f683ce47f2c0250f54
dc.identifier.uri http://evidence.thinkportal.org/handle/123456789/18698
dc.description The use of games technology in education is not a new phenomenon. Even back in the days of 286 processors, PCs were used in some schools along with (what looks like now) primitive simulation software to teach a range of different skills and techniques – from basic programming using Logo (the turtle style car with a pen at the back that could be used to draw on the floor – always a good way of attracting the attention of school kids!) up to quite sophisticated replications of physical problems, such as working out the trajectory of a missile to blow up an enemies’ tank. So why are games not more widely used in education (especially in FE and HE)? Can they help to support learners even at this advanced stage in their education?We aim to provide in this article an overview of the use of game technologies in education (almost as a small literature review for interested parties) and then go more in depth into one particular example we aim to introduce from this coming academic year (Sept 2006) to help with teaching and assessment of one area of our Multimedia curriculum.
dc.language English
dc.publisher Higher Education Academy Subject Network for Information & Computer Sciences
dc.relation http://www.ics.heacademy.ac.uk/italics/vol5iss3/flynnnewbutt.pdf
dc.relation https://doaj.org/toc/1473-7507
dc.source ITALICS, Vol 5, Iss 3 (2006)
dc.subject gaming technologies
dc.subject Thge Movies
dc.subject Special aspects of education
dc.subject LC8-6691
dc.subject Education
dc.subject L
dc.subject DOAJ:Education
dc.subject DOAJ:Social Sciences
dc.subject Special aspects of education
dc.subject LC8-6691
dc.subject Education
dc.subject L
dc.subject DOAJ:Education
dc.subject DOAJ:Social Sciences
dc.subject Special aspects of education
dc.subject LC8-6691
dc.subject Education
dc.subject L
dc.subject Special aspects of education
dc.subject LC8-6691
dc.subject Education
dc.subject L
dc.subject Special aspects of education
dc.subject LC8-6691
dc.subject Education
dc.subject L
dc.title Innovations in learning and teaching approaches using game technologies – can “The Movies” teach how to make a movie?
dc.type article


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