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An evaluation of implementing problem-based learning scenarios in an immersive virtual world

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dc.creator Maggi Savin-Baden
dc.creator Cathy Tombs
dc.creator Terry Poulton
dc.creator Emily Conradi
dc.creator Sheetal Kavia
dc.creator David Burden
dc.creator Chris Beaumont
dc.date 2011-10-01T00:00:00Z
dc.date.accessioned 2015-07-20T22:17:19Z
dc.date.available 2015-07-20T22:17:19Z
dc.identifier 10.5116/ijme.4e92.b22f
dc.identifier 2042-6372
dc.identifier https://doaj.org/article/c37c0bb684234e519ceac9ff3cb470d5
dc.identifier.uri http://evidence.thinkportal.org/handle/123456789/18946
dc.description Objectives: This paper will describe a project adopting a pedagogical approach that implemented and evaluated a problem-based learning project in an immersive virtual world. The project involved an iterative process of testing scenarios using student feedback to improve upon the scenarios. Methods: The study used illuminative evaluation which is argued to take account of wider contexts than more traditional evaluation and, is primarily concerned with description and interpretation rather than measurement and prediction. The evaluation encompassed formative elements to inform the project team and summative elements to establish the worth of what was achieved. Results: The findings in many ways were more positive than initially anticipated, but there were also a number of challenges. The themes that emerged for the data were technological challenges, pedagogical design, usability and avatar identity, collaboration and Interaction. Conclusions: Students appreciated the value of Second Life as a collaborative environment, but also viewed such practice-based simulations as valuable for individual work. An interesting consequence of the richness and authenticity of the Second Life scenarios is the large amount of detail provided, much more than is usual in paper-based face-to face problem-based learning sessions.
dc.language English
dc.publisher IJME
dc.relation http://www.ijme.net/archive/2/implementing-and-evaluating-virtual-scenarios.pdf
dc.relation https://doaj.org/toc/2042-6372
dc.rights CC BY
dc.source International Journal of Medical Education, Vol 2, Pp 116-124 (2011)
dc.subject problem-based learning
dc.subject evaluation
dc.subject immersive virtual worlds
dc.subject pedagogy
dc.subject Education (General)
dc.subject L7-991
dc.subject Education
dc.subject L
dc.subject DOAJ:Education
dc.subject DOAJ:Social Sciences
dc.subject Education (General)
dc.subject L7-991
dc.subject Education
dc.subject L
dc.subject DOAJ:Education
dc.subject DOAJ:Social Sciences
dc.subject Education (General)
dc.subject L7-991
dc.subject Education
dc.subject L
dc.subject Education (General)
dc.subject L7-991
dc.subject Education
dc.subject L
dc.subject Education (General)
dc.subject L7-991
dc.subject Education
dc.subject L
dc.title An evaluation of implementing problem-based learning scenarios in an immersive virtual world
dc.type article


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