dc.creator |
Gonçalo Nuno P. Cardoso |
|
dc.creator |
Roberto Ivo C. de Freitas |
|
dc.creator |
Paulo Nazareno Maia Sampaio |
|
dc.date |
2009-10-01T00:00:00Z |
|
dc.date.accessioned |
2015-07-20T22:22:04Z |
|
dc.date.available |
2015-07-20T22:22:04Z |
|
dc.identifier |
10.3991/ijet.v4s2.912 |
|
dc.identifier |
1863-0383 |
|
dc.identifier |
https://doaj.org/article/b8f06a400e6e49bd9f1a7b73861e59cd |
|
dc.identifier.uri |
http://evidence.thinkportal.org/handle/123456789/20558 |
|
dc.description |
Most of the tools and languages for modeling Virtual Reality environments, such as VRML, X3D, Java3D, etc. do not provide means of describing the synchronized presentation of multimedia content inside these environments. Multimedia has demonstrated its capabilities of motivating users and capturing their attention, which are important characteristics when we want to provide a higher degree of immersion and learning capabilities inside Virtual Reality applications. This paper presents a robust and generic solution for the integrated presentation of different kinds of media objects inside virtual environments based on the Graphical Engine OGRE and how this solution can be applied broadly for providing customizable multimedia and virtual learning environments. |
|
dc.language |
English |
|
dc.publisher |
Universität Kassel |
|
dc.relation |
http://online-journals.org/i-jet/article/view/912 |
|
dc.relation |
https://doaj.org/toc/1863-0383 |
|
dc.rights |
CC BY |
|
dc.source |
International Journal of Emerging Technologies in Learning (iJET), Vol 4, Iss S2: IMCL2009, Pp 32-36 (2009) |
|
dc.subject |
virtual |
|
dc.subject |
reality |
|
dc.subject |
multimedia |
|
dc.subject |
synchronization |
|
dc.subject |
ogre |
|
dc.subject |
xml |
|
dc.subject |
Technology (General) |
|
dc.subject |
T1-995 |
|
dc.subject |
Technology |
|
dc.subject |
T |
|
dc.subject |
DOAJ:Technology (General) |
|
dc.subject |
DOAJ:Technology and Engineering |
|
dc.subject |
Theory and practice of education |
|
dc.subject |
LB5-3640 |
|
dc.subject |
Education |
|
dc.subject |
L |
|
dc.subject |
DOAJ:Education |
|
dc.subject |
DOAJ:Social Sciences |
|
dc.subject |
Technology (General) |
|
dc.subject |
T1-995 |
|
dc.subject |
Technology |
|
dc.subject |
T |
|
dc.subject |
DOAJ:Technology (General) |
|
dc.subject |
DOAJ:Technology and Engineering |
|
dc.subject |
Theory and practice of education |
|
dc.subject |
LB5-3640 |
|
dc.subject |
Education |
|
dc.subject |
L |
|
dc.subject |
DOAJ:Education |
|
dc.subject |
DOAJ:Social Sciences |
|
dc.subject |
Technology (General) |
|
dc.subject |
T1-995 |
|
dc.subject |
Technology |
|
dc.subject |
T |
|
dc.subject |
Theory and practice of education |
|
dc.subject |
LB5-3640 |
|
dc.subject |
Education |
|
dc.subject |
L |
|
dc.subject |
Technology (General) |
|
dc.subject |
T1-995 |
|
dc.subject |
Technology |
|
dc.subject |
T |
|
dc.subject |
Theory and practice of education |
|
dc.subject |
LB5-3640 |
|
dc.subject |
Education |
|
dc.subject |
L |
|
dc.subject |
Technology (General) |
|
dc.subject |
T1-995 |
|
dc.subject |
Technology |
|
dc.subject |
T |
|
dc.subject |
Theory and practice of education |
|
dc.subject |
LB5-3640 |
|
dc.subject |
Education |
|
dc.subject |
L |
|
dc.title |
Applying Multimedia and Virtual Reality for Learning Environments |
|
dc.type |
article |
|