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Possibilities and importance of using computer games and simulations in educational process

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dc.creator Danilović Mirčeta S.
dc.date 2003-01-01T00:00:00Z
dc.date.accessioned 2015-07-20T22:24:37Z
dc.date.available 2015-07-20T22:24:37Z
dc.identifier 10.2298/ZIPI0335180D
dc.identifier 0579-6431
dc.identifier 1820-9270
dc.identifier https://doaj.org/article/b4b88c7e7b434b10a84bb4a0b2d9737d
dc.identifier.uri http://evidence.thinkportal.org/handle/123456789/21213
dc.description The paper discusses if it is possible and appropriate to use simulations (simulation games) and traditional games in the process of education. It is stressed that the terms "game" and "simulation" can and should be taken in a broader sense, although they are chiefly investigated herein as video-computer games and simulations. Any activity combining the properties of game (competition, rules, players) and the properties of simulation (i.e. operational presentation of reality) should be understood as simulation games, where role-play constitutes their essence and basis. In those games the student assumes a new identity, identifies himself with another personality and responds similarly. Game rules are basic and most important conditions for its existence, accomplishment and goal achievement. Games and simulations make possible for a student to acquire experience and practice i.e. to do exercises in nearly similar or identical life situations, to develop cognitive and psycho-motor abilities and skills, to acquire knowledge, to develop, create and change attitudes and value criteria, and to develop perception of other people’s feelings and attitudes. It is obligatory for the teacher to conduct preparations to use and apply simulation games in the process of teaching.
dc.language Serbian
dc.publisher Institut za pedagoška istraživanja
dc.relation http://www.doiserbia.nb.rs/img/doi/0579-6431/2003/0579-64310335180D.pdf
dc.relation https://doaj.org/toc/0579-6431
dc.relation https://doaj.org/toc/1820-9270
dc.source Zbornik Instituta za Pedagoška Istraživanja, Vol 2003, Iss 35, Pp 180-192 (2003)
dc.subject computer simulation
dc.subject game
dc.subject competition
dc.subject teaching
dc.subject learning
dc.subject educational media
dc.subject Education (General)
dc.subject L7-991
dc.subject Education
dc.subject L
dc.subject DOAJ:Education
dc.subject DOAJ:Social Sciences
dc.subject Education (General)
dc.subject L7-991
dc.subject Education
dc.subject L
dc.subject DOAJ:Education
dc.subject DOAJ:Social Sciences
dc.subject Education (General)
dc.subject L7-991
dc.subject Education
dc.subject L
dc.subject Education (General)
dc.subject L7-991
dc.subject Education
dc.subject L
dc.subject Education (General)
dc.subject L7-991
dc.subject Education
dc.subject L
dc.title Possibilities and importance of using computer games and simulations in educational process
dc.type article


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