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Problem solving and creativity in engineering: conclusions of a three year project involving reusable learning objects and robots

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dc.creator Jonathan Adams
dc.creator Stefan Kaczmarczyk
dc.creator Phil Picton
dc.creator Peter Demian
dc.date 2010-12-01T00:00:00Z
dc.date.accessioned 2015-07-20T22:24:41Z
dc.date.available 2015-07-20T22:24:41Z
dc.identifier 1750-0044
dc.identifier 1750-0052
dc.identifier https://doaj.org/article/b4a75cad280644ad948040b9c7203e20
dc.identifier.uri http://evidence.thinkportal.org/handle/123456789/21226
dc.description The necessity for creative problem solving skills within the sciences and engineering are highlighted in benchmark and policy statements as essential abilities. None of these statements, however, offer any guidance on how these skills might be fostered, let alone assessed.This paper presents findings from the second cycle of an action research project to develop a dedicated creative problem solving module for first year engineering undergraduates. In the module problem based learning (PBL) techniques have been used with Lego Mindstorm NXT robots to develop creative problem solving skills. The focus of the module has been on developing process skills as opposed to the simple methodical solving of routine problems. Process skills have been introduced and mediated by the use of reusable learning objects (RLOs) within a virtual learning environment (VLE). Separate RLOs have also been used to develop skills in using the robots.The action research cycle has been informed by a parallel project involving interviews designed to explore the perceptions of students, academics and professional engineers of creative problem solving. Phenomenography has been used as the main research tool.Student feedback through online questionnaires, focus groups, classroom-based observation and interviews indicates that the module, and its means of delivery, has proven successful in improving creative problem solving skills. It also highlights the value of developing process skills within a practical and motivational environment.
dc.language English
dc.publisher The Higher Education Academy
dc.relation http://www.engsc.ac.uk/journal/index.php/ee/article/view/230/223
dc.relation https://doaj.org/toc/1750-0044
dc.relation https://doaj.org/toc/1750-0052
dc.rights CC BY-NC-ND
dc.source Engineering Education, Vol 5, Iss 2, Pp 4-17 (2010)
dc.subject engineering education research
dc.subject creativity
dc.subject problem solving
dc.subject PBL
dc.subject Education (General)
dc.subject L7-991
dc.subject Education
dc.subject L
dc.subject DOAJ:Education
dc.subject DOAJ:Social Sciences
dc.subject Engineering (General). Civil engineering (General)
dc.subject TA1-2040
dc.subject Technology
dc.subject T
dc.subject DOAJ:General and Civil Engineering
dc.subject DOAJ:Technology and Engineering
dc.subject Education (General)
dc.subject L7-991
dc.subject Education
dc.subject L
dc.subject DOAJ:Education
dc.subject DOAJ:Social Sciences
dc.subject Engineering (General). Civil engineering (General)
dc.subject TA1-2040
dc.subject Technology
dc.subject T
dc.subject DOAJ:General and Civil Engineering
dc.subject DOAJ:Technology and Engineering
dc.subject Education (General)
dc.subject L7-991
dc.subject Education
dc.subject L
dc.subject Engineering (General). Civil engineering (General)
dc.subject TA1-2040
dc.subject Technology
dc.subject T
dc.subject Education (General)
dc.subject L7-991
dc.subject Education
dc.subject L
dc.subject Engineering (General). Civil engineering (General)
dc.subject TA1-2040
dc.subject Technology
dc.subject T
dc.subject Education (General)
dc.subject L7-991
dc.subject Education
dc.subject L
dc.subject Engineering (General). Civil engineering (General)
dc.subject TA1-2040
dc.subject Technology
dc.subject T
dc.title Problem solving and creativity in engineering: conclusions of a three year project involving reusable learning objects and robots
dc.type article


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