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Language Learning in 3D Virtual World - Using Second Life as a Platform

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dc.creator Hiroki Ishizuka
dc.creator Kiyoshi Akama
dc.date 2012-06-01T00:00:00Z
dc.date.accessioned 2015-07-20T22:31:01Z
dc.date.available 2015-07-20T22:31:01Z
dc.identifier 1860-7470
dc.identifier https://doaj.org/article/ad4fa98d5aab4334ab29df288298f11a
dc.identifier.uri http://evidence.thinkportal.org/handle/123456789/22366
dc.description Second Life (SL) is an ideal platform for language learning. It is called a Multi-User Virtual Environment, where users can have varieties of learning experiences in life-like environments. Numerous attempts have been made to use SL as a platform for language teaching and the possibility of SL as a means to promote conversational interactions has been reported. However, the research so far has largely focused on simply using SL without further augmentations for communication between learners or between teachers and learners in a school-like environment. Conversely, not enough attention has been paid to its controllability which builds on the embedded functions in SL. This study, based on the latest theories of second language acquisition, especially on the Task Based Language Teaching and the Interaction Hypothesis, proposes to design and implement an automatized interactive task space (AITS) where robotic agents work as interlocutors of learners. This paper presents a design that incorporates the SLA theories into SL and the implementation method of the design to construct AITS, fulfilling the controllability of SL. It also presents the result of the evaluation experiment conducted on the constructed AITS.
dc.language English
dc.language German
dc.publisher FernUniversität Hagen, CampusSource
dc.relation http://eleed.campussource.de/archive/8/3170
dc.relation https://doaj.org/toc/1860-7470
dc.source E-learning and Education, Vol 1, Iss 8 (2012)
dc.subject e-learning
dc.subject e-learning design
dc.subject 3D MUVES
dc.subject Second Life
dc.subject language learning theories
dc.subject communication task
dc.subject interaction
dc.subject negotiation of meaning
dc.subject agent
dc.subject Electronic computers. Computer science
dc.subject QA75.5-76.95
dc.subject Instruments and machines
dc.subject QA71-90
dc.subject Mathematics
dc.subject QA1-939
dc.subject Science
dc.subject Q
dc.subject DOAJ:Computer Science
dc.subject DOAJ:Technology and Engineering
dc.subject Theory and practice of education
dc.subject LB5-3640
dc.subject Education
dc.subject L
dc.subject DOAJ:Education
dc.subject DOAJ:Social Sciences
dc.subject Electronic computers. Computer science
dc.subject QA75.5-76.95
dc.subject Instruments and machines
dc.subject QA71-90
dc.subject Mathematics
dc.subject QA1-939
dc.subject Science
dc.subject Q
dc.subject DOAJ:Computer Science
dc.subject DOAJ:Technology and Engineering
dc.subject Theory and practice of education
dc.subject LB5-3640
dc.subject Education
dc.subject L
dc.subject DOAJ:Education
dc.subject DOAJ:Social Sciences
dc.subject Electronic computers. Computer science
dc.subject QA75.5-76.95
dc.subject Instruments and machines
dc.subject QA71-90
dc.subject Mathematics
dc.subject QA1-939
dc.subject Science
dc.subject Q
dc.subject Theory and practice of education
dc.subject LB5-3640
dc.subject Education
dc.subject L
dc.subject Electronic computers. Computer science
dc.subject QA75.5-76.95
dc.subject Instruments and machines
dc.subject QA71-90
dc.subject Mathematics
dc.subject QA1-939
dc.subject Science
dc.subject Q
dc.subject Theory and practice of education
dc.subject LB5-3640
dc.subject Education
dc.subject L
dc.subject Electronic computers. Computer science
dc.subject QA75.5-76.95
dc.subject Instruments and machines
dc.subject QA71-90
dc.subject Mathematics
dc.subject QA1-939
dc.subject Science
dc.subject Q
dc.subject Theory and practice of education
dc.subject LB5-3640
dc.subject Education
dc.subject L
dc.title Language Learning in 3D Virtual World - Using Second Life as a Platform
dc.type article


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