Think! Evidence

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dc.creator Ugur DEMIRAY
dc.creator Despina MAKRIDOU- BOUSIOU
dc.creator Maria MAVROMMATI
dc.creator Nil GOKSEL-CANBEK
dc.date 2011-08-01T00:00:00Z
dc.date.accessioned 2015-07-20T22:31:26Z
dc.date.available 2015-07-20T22:31:26Z
dc.identifier 1302-6488
dc.identifier https://doaj.org/article/acf927469c3e4f5496ea5b27bbb501c4
dc.identifier.uri http://evidence.thinkportal.org/handle/123456789/22421
dc.description Lifelong Learning (LLL) has been a remarkable response to people-centered educational demand of 21st century. In order to provide effective formal, non-formal, and informal learning, immersive educational activities undertaken throughout life should be aimed to create a learning society in which people can experience individual and collective learning with no constrains of time or location. The concept of lifelong learning within the context of distance immersive education encompasses diverse 3D activities. The three dimensional, Web-based structured activities supported by distance learning technologies can be viewed as interactive tools which foster LLL. In this perspective, Second Life (SL) can be regarded as one of the learning simulation milieus that allow learners to participate in various educational LLL activities in individual or group forms. The following paper examines how SL, taking advantage of its simulative nature and the possibility for creative interaction among participants, which are also common in games, allows the learners to participate in immersive constructivist learning activities. The article will also touch on the current uses of SL as a tool for LLL, as well as its potentials for further development according to the current trends in adult education. Further, the authors will discuss its limitations and will make suggestions towards a more complete pedagogical use.
dc.language English
dc.publisher Anadolu University, Eskisehir
dc.relation https://tojde.anadolu.edu.tr/tojde43-2/pdf/article_12.pdf
dc.relation https://doaj.org/toc/1302-6488
dc.source The Turkish Online Journal of Distance Education, Vol 12, Iss 3/2, Pp 154-163 (2011)
dc.subject Second Life (SL)
dc.subject Lifelong Learning
dc.subject immersive education
dc.subject 3D
dc.subject virtual game
dc.subject Special aspects of education
dc.subject LC8-6691
dc.subject Education
dc.subject L
dc.subject DOAJ:Education
dc.subject DOAJ:Social Sciences
dc.subject Special aspects of education
dc.subject LC8-6691
dc.subject Education
dc.subject L
dc.subject DOAJ:Education
dc.subject DOAJ:Social Sciences
dc.subject Special aspects of education
dc.subject LC8-6691
dc.subject Education
dc.subject L
dc.subject Special aspects of education
dc.subject LC8-6691
dc.subject Education
dc.subject L
dc.subject Special aspects of education
dc.subject LC8-6691
dc.subject Education
dc.subject L
dc.type article


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