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From cognitive capability to social reform? Shifting perceptions of learning in immersive virtual worlds

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dc.creator Maggi Savin-Baden
dc.date 2008-12-01T00:00:00Z
dc.date.accessioned 2015-07-20T22:35:51Z
dc.date.available 2015-07-20T22:35:51Z
dc.identifier 10.3402/rlt.v16i3.10894
dc.identifier 2156-7069
dc.identifier 2156-7077
dc.identifier https://doaj.org/article/a9dceffa94d74390b3993f6bb7c2b8e6
dc.identifier.uri http://evidence.thinkportal.org/handle/123456789/22929
dc.description Learning in immersive virtual worlds (simulations and virtual worlds such as Second Life) could become a central learning approach in many curricula, but the socio-political impact of virtual world learning on higher education remains under-researched. Much of the recent research into learning in immersive virtual worlds centres around games and gaming and is largely underpinned by cognitive learning theories that focus on linearity, problem-solving and the importance of attaining the ‘right answer' or game plan. Most research to date has been undertaken into students' experiences of virtual learning environments, discussion forums and perspectives about what and how online learning has been implemented. This article reviews the literature relating to learning in immersive virtual worlds, and suggests that there needs to be a reconsideration of what ‘learning' means in such spaces.
dc.language English
dc.relation http://www.researchinlearningtechnology.net/index.php/rlt/article/view/10894
dc.relation https://doaj.org/toc/2156-7069
dc.relation https://doaj.org/toc/2156-7077
dc.rights CC BY
dc.source Research in Learning Technology, Vol 16, Iss 3 (2008)
dc.subject immersive virtual worlds
dc.subject literature review
dc.subject learning
dc.subject Education (General)
dc.subject L7-991
dc.subject Education
dc.subject L
dc.subject DOAJ:Education
dc.subject DOAJ:Social Sciences
dc.subject Education (General)
dc.subject L7-991
dc.subject Education
dc.subject L
dc.subject DOAJ:Education
dc.subject DOAJ:Social Sciences
dc.subject Education (General)
dc.subject L7-991
dc.subject Education
dc.subject L
dc.subject Education (General)
dc.subject L7-991
dc.subject Education
dc.subject L
dc.subject Education (General)
dc.subject L7-991
dc.subject Education
dc.subject L
dc.title From cognitive capability to social reform? Shifting perceptions of learning in immersive virtual worlds
dc.type article


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