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Remote Experiments and Online Games: How to Merge them?

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dc.creator Olga Dziabenko
dc.creator Javier García-Zubia
dc.creator Diego Lopez-de-Ipina
dc.date 2011-04-01T00:00:00Z
dc.date.accessioned 2015-07-20T22:55:49Z
dc.date.available 2015-07-20T22:55:49Z
dc.identifier 10.3991/ijep.v1i1.1601
dc.identifier 2192-4880
dc.identifier https://doaj.org/article/a41803cf3db14bf88808fb9457c275ed
dc.identifier.uri http://evidence.thinkportal.org/handle/123456789/23867
dc.description Online games fulfill the basic requirements of learning environments and can provide engaging learning experience for students. The remote experimentations bring to STEM (science, technology, engineering and mathematics) students the ability to practice configuration, deployment, and troubleshooting scenarios in real-life environment on real equipment. These two teaching methodologies are well known, developed and described in the literature. However, the concepts of integration of the remote experimentations and the game setting are yet to be developed. This paper discusses the guidelines for such integrations. The emphasis is made on the educational game design and the flow as a positive impact on learning and attitude of the players. Besides the challenges of balancing attractive elements (graphics, sounds) and educational objectives, the design of the games related to remote laboratories needs to be adjusted to contemporary technological conditions.
dc.language English
dc.publisher kassel university press GmbH
dc.relation http://online-journals.org/index.php/i-jep/article/view/1601
dc.relation https://doaj.org/toc/2192-4880
dc.rights CC BY
dc.source International Journal of Engineering Pedagogy, Vol 1, Iss 1, Pp 31-35 (2011)
dc.subject remote
dc.subject experiments
dc.subject remote
dc.subject laboratory
dc.subject experiential
dc.subject gaming
dc.subject model
dc.subject game
dc.subject design
dc.subject flow
dc.subject game-based
dc.subject learning
dc.subject Special aspects of education
dc.subject LC8-6691
dc.subject Education
dc.subject L
dc.subject DOAJ:Education
dc.subject DOAJ:Social Sciences
dc.subject Engineering (General). Civil engineering (General)
dc.subject TA1-2040
dc.subject Technology
dc.subject T
dc.subject DOAJ:General and Civil Engineering
dc.subject DOAJ:Technology and Engineering
dc.subject Special aspects of education
dc.subject LC8-6691
dc.subject Education
dc.subject L
dc.subject DOAJ:Education
dc.subject DOAJ:Social Sciences
dc.subject Engineering (General). Civil engineering (General)
dc.subject TA1-2040
dc.subject Technology
dc.subject T
dc.subject DOAJ:General and Civil Engineering
dc.subject DOAJ:Technology and Engineering
dc.subject Special aspects of education
dc.subject LC8-6691
dc.subject Education
dc.subject L
dc.subject Engineering (General). Civil engineering (General)
dc.subject TA1-2040
dc.subject Technology
dc.subject T
dc.subject Special aspects of education
dc.subject LC8-6691
dc.subject Education
dc.subject L
dc.subject Engineering (General). Civil engineering (General)
dc.subject TA1-2040
dc.subject Technology
dc.subject T
dc.subject Special aspects of education
dc.subject LC8-6691
dc.subject Education
dc.subject L
dc.subject Engineering (General). Civil engineering (General)
dc.subject TA1-2040
dc.subject Technology
dc.subject T
dc.title Remote Experiments and Online Games: How to Merge them?
dc.type article


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