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Videojugando se aprende: renovar la teoría del conocimiento y la educación Learning with videogames: Ideas for a Renewal of the Theory of Knowledge and Education

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dc.creator Anita Gramigna
dc.creator Juan Carlos González Faraco
dc.date 2009-10-01T00:00:00Z
dc.date.accessioned 2015-08-12T11:16:36Z
dc.date.available 2015-08-12T11:16:36Z
dc.identifier DOI:10.3916/c33-2009-03-007
dc.identifier 1134-3478
dc.identifier 1988-3293
dc.identifier https://doaj.org/article/a3247fd79e1840369d28baf95388ab09
dc.identifier.uri http://evidence.thinkportal.org/handle/123456789/25769
dc.description En este artículo se reflexiona sobre la relación del juego con el desarrollo cognitivo y los procesos educativos en un tiempo de profundos cambios tecnológicos. En concreto, sobre el papel de los videojuegos en la construcción del conocimiento y la formación de los niños. Profundizando en la lógica de los videojuegos y en la relación compleja que los usuarios entablan con ellos, pueden extraerse interesantes ideas para repensar la teoría del conocimiento y la educación. El texto analiza primeramente el papel de los videojuegos en el mundo lúdico, para internarse posteriormente en sus modelos narrativos propios. Finalmente se valoran sus virtualidades para el aprendizaje y en general para la educación, sin olvidar sus riesgos. Se concluye en la valorización cognitiva y pedagógica del pensamiento conectivo que pueden desarrollar los videojuegos. In this paper we reflect on the relationship of games, cognitive development and educational processes during a time of profound technological change. Specifically, we consider the role of videogames in knowledge construction and in children’s education. By studying both the logic of video games and how players understand them, we can develop interesting ideas for re-thinking theories on knowledge and education. Primarily, this text analyzes the role of video games in the world of play in order to delve into its unique narrative models. Finally, we evaluate their virtual features for learning and education in general, then focusing on the risks entailed. We conclude with a cognitive-pedagogical evaluation of the connective thought that videogames can develop.
dc.language Spanish
dc.language English
dc.publisher Grupo Comunicar Ediciones
dc.relation http://www.revistacomunicar.com/numeros_anteriores/archivospdf/33/c33-2009-03-007.pdf
dc.relation https://doaj.org/toc/1134-3478
dc.relation https://doaj.org/toc/1988-3293
dc.rights CC BY-NC-SA
dc.source Comunicar, Vol XVII, Iss 33, Pp 157-164 (2009)
dc.subject Videojuego
dc.subject Multimedialidad
dc.subject Aprendizaje
dc.subject Educación
dc.subject Construcción del conocimiento
dc.subject Pensamiento lúdico
dc.subject Videogames
dc.subject Multimedia
dc.subject Learning
dc.subject Education
dc.subject Knowledge construction
dc.subject Recreational thought
dc.subject Communication. Mass media
dc.subject P87-96
dc.subject Philology. Linguistics
dc.subject P1-1091
dc.subject Language and Literature
dc.subject P
dc.subject DOAJ:Media and communication
dc.subject DOAJ:Social Sciences
dc.subject Education (General)
dc.subject L7-991
dc.subject Education
dc.subject L
dc.subject DOAJ:Education
dc.subject DOAJ:Social Sciences
dc.subject Communication. Mass media
dc.subject P87-96
dc.subject Philology. Linguistics
dc.subject P1-1091
dc.subject Language and Literature
dc.subject P
dc.subject DOAJ:Media and communication
dc.subject DOAJ:Social Sciences
dc.subject Education (General)
dc.subject L7-991
dc.subject Education
dc.subject L
dc.subject DOAJ:Education
dc.subject DOAJ:Social Sciences
dc.subject Communication. Mass media
dc.subject P87-96
dc.subject Philology. Linguistics
dc.subject P1-1091
dc.subject Language and Literature
dc.subject P
dc.subject Education (General)
dc.subject L7-991
dc.subject Education
dc.subject L
dc.subject Communication. Mass media
dc.subject P87-96
dc.subject Philology. Linguistics
dc.subject P1-1091
dc.subject Language and Literature
dc.subject P
dc.subject Education (General)
dc.subject L7-991
dc.subject Education
dc.subject L
dc.subject Communication. Mass media
dc.subject P87-96
dc.subject Philology. Linguistics
dc.subject P1-1091
dc.subject Language and Literature
dc.subject P
dc.subject Education (General)
dc.subject L7-991
dc.subject Education
dc.subject L
dc.title Videojugando se aprende: renovar la teoría del conocimiento y la educación Learning with videogames: Ideas for a Renewal of the Theory of Knowledge and Education
dc.type article


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