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Usability of Context-Aware Mobile Educational Game

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dc.creator Ching-Wen Chen
dc.creator Echo Huang
dc.creator Kinshuk
dc.creator Maiga Chang
dc.creator Chris Lu
dc.date 2011-09-01T00:00:00Z
dc.date.accessioned 2015-08-12T11:17:49Z
dc.date.available 2015-08-12T11:17:49Z
dc.identifier 2073-7904
dc.identifier https://doaj.org/article/9ed75b30e3414ac79753ca5d8c5562a5
dc.identifier.uri http://evidence.thinkportal.org/handle/123456789/26496
dc.description Ubiquitous learning is an innovative approach that combines mobile learning and context-awareness, can be seen as kind of location-based services, first detects user’s location, knows surrounding context, and gets learning profile, and then provides the user learning materials accordingly. Game-based learning have become an emerging research topic and been proved that can increase users’ motivations and interests. The aim of our research is to present a context-awareness multi-agent-based mobile educational game that can generate a series of learning activities for users doing On-the-Job training and make users interact with specific objects in their working environment. We reveal multi-agent architecture (MAA) into the mobile educational game design to achieve the goals of developing a lightweight, flexible, and scalable game on the platform with limited resources such as mobile phones. A scenario with several workplaces, research space, meeting rooms, and a variety of items and devices in 11th floor of a university’s building is used to demonstrate the idea and mechanism proposed by this research. At the end, a questionnaire is used to examine the usability of the proposed game. 37 freshmen participate in this pilot study and the results show that they are interested in using the game and the game does help them getting familiar with the new environment.
dc.language English
dc.publisher Hong Kong Bao Long Accounting & Secretarial Limited
dc.relation http://www.kmel-journal.org/ojs/index.php/online-publication/article/view/129/107
dc.relation https://doaj.org/toc/2073-7904
dc.rights CC BY
dc.source Knowledge Management & E-Learning : an International Journal, Vol 3, Iss 3, Pp 448-477 (2011)
dc.subject Context-Awareness
dc.subject Knowledge Structure
dc.subject Game-Based Learning
dc.subject Situated Learning
dc.subject Multi-Agents System
dc.subject Mobile Phone
dc.subject Usability
dc.subject Education (General)
dc.subject L7-991
dc.subject Education
dc.subject L
dc.subject DOAJ:Education
dc.subject DOAJ:Social Sciences
dc.subject Education (General)
dc.subject L7-991
dc.subject Education
dc.subject L
dc.subject DOAJ:Education
dc.subject DOAJ:Social Sciences
dc.subject Education (General)
dc.subject L7-991
dc.subject Education
dc.subject L
dc.subject Education (General)
dc.subject L7-991
dc.subject Education
dc.subject L
dc.subject Education (General)
dc.subject L7-991
dc.subject Education
dc.subject L
dc.title Usability of Context-Aware Mobile Educational Game
dc.type article


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