dc.creator |
Albert A Angehrn |
|
dc.creator |
Katrina Diane Maxwell |
|
dc.date |
2008-07-01T00:00:00Z |
|
dc.date.accessioned |
2015-08-12T11:18:03Z |
|
dc.date.available |
2015-08-12T11:18:03Z |
|
dc.identifier |
1863-0383 |
|
dc.identifier |
https://doaj.org/article/9dec55bd21624d04b33cc8753dd8334d |
|
dc.identifier.uri |
http://evidence.thinkportal.org/handle/123456789/26638 |
|
dc.description |
The vast majority of knowledge management initiatives fail because they do not take sufficiently into account the emotional, psychological and social needs of individuals. Only if users see real value for themselves will they actively use and contribute their own knowledge to the system, and engage with other users. Connection dynamics can make this easier, and even enjoyable, by connecting people and bringing them closer through shared experiences such as playing a game together. A higher connectedness of people to other people, and to relevant knowledge assets, will motivate them to participate more actively and increase system usage. In this paper, we describe the design of TENTube, a video-based connection tool we are developing to support competence development. TENTube integrates rich profiling and network visualization and navigation with agent-enhanced game-like connection dynamics. |
|
dc.language |
English |
|
dc.publisher |
International Association of Online Engineering (IAOE) |
|
dc.relation |
http://online-journals.org/i-jet/article/view/549 |
|
dc.relation |
https://doaj.org/toc/1863-0383 |
|
dc.rights |
CC BY |
|
dc.source |
International Journal of Emerging Technologies in Learning (iJET), Vol 3, Iss SI1: TENCompetence, Pp 29-37 (2008) |
|
dc.subject |
competence |
|
dc.subject |
development |
|
dc.subject |
connection |
|
dc.subject |
dynamics |
|
dc.subject |
connection |
|
dc.subject |
games |
|
dc.subject |
intelligent |
|
dc.subject |
social |
|
dc.subject |
agents |
|
dc.subject |
knowledge |
|
dc.subject |
management |
|
dc.subject |
learning |
|
dc.subject |
networks |
|
dc.subject |
network |
|
dc.subject |
visualization |
|
dc.subject |
virtual |
|
dc.subject |
communities |
|
dc.subject |
Technology (General) |
|
dc.subject |
T1-995 |
|
dc.subject |
Technology |
|
dc.subject |
T |
|
dc.subject |
DOAJ:Technology (General) |
|
dc.subject |
DOAJ:Technology and Engineering |
|
dc.subject |
Theory and practice of education |
|
dc.subject |
LB5-3640 |
|
dc.subject |
Education |
|
dc.subject |
L |
|
dc.subject |
DOAJ:Education |
|
dc.subject |
DOAJ:Social Sciences |
|
dc.subject |
Technology (General) |
|
dc.subject |
T1-995 |
|
dc.subject |
Technology |
|
dc.subject |
T |
|
dc.subject |
DOAJ:Technology (General) |
|
dc.subject |
DOAJ:Technology and Engineering |
|
dc.subject |
Theory and practice of education |
|
dc.subject |
LB5-3640 |
|
dc.subject |
Education |
|
dc.subject |
L |
|
dc.subject |
DOAJ:Education |
|
dc.subject |
DOAJ:Social Sciences |
|
dc.subject |
Technology (General) |
|
dc.subject |
T1-995 |
|
dc.subject |
Technology |
|
dc.subject |
T |
|
dc.subject |
Theory and practice of education |
|
dc.subject |
LB5-3640 |
|
dc.subject |
Education |
|
dc.subject |
L |
|
dc.subject |
Technology (General) |
|
dc.subject |
T1-995 |
|
dc.subject |
Technology |
|
dc.subject |
T |
|
dc.subject |
Theory and practice of education |
|
dc.subject |
LB5-3640 |
|
dc.subject |
Education |
|
dc.subject |
L |
|
dc.subject |
Technology (General) |
|
dc.subject |
T1-995 |
|
dc.subject |
Technology |
|
dc.subject |
T |
|
dc.subject |
Theory and practice of education |
|
dc.subject |
LB5-3640 |
|
dc.subject |
Education |
|
dc.subject |
L |
|
dc.title |
TENTube: A Video-based Connection Tool Supporting Competence Development |
|
dc.type |
article |
|