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Enhancing Team Projects Using an Event-Triggered Knowledge Network

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dc.creator Xuelian Xiao
dc.creator Jeff DePree
dc.creator Stanley Y. W. Su (IEEE Fellow)
dc.date 2011-06-01T00:00:00Z
dc.date.accessioned 2015-08-12T11:20:37Z
dc.date.available 2015-08-12T11:20:37Z
dc.identifier 2073-7904
dc.identifier https://doaj.org/article/92d32a2e973e4b84987b4d130761ae4e
dc.identifier.uri http://evidence.thinkportal.org/handle/123456789/28415
dc.description Across the disciplines and levels of education, team projects are becoming an increasingly important tool for assessment. However, it is often difficult to make sure that work is fairly distributed, that a reasonable schedule is formed which does not leave everything for the last minute, and that individual students are fairly rewarded/penalized for their respective contributions. To solve these problems, we can model a project using events, rules, and workflows. Depending on the nature of an event, an appropriate rule can be triggered, which can subsequently initiate a workflow that will assign specific tasks to specific roles within the team. Events that occur over the course of the project, fired from a variety of sources, can lead to the derivation of new knowledge, and potentially alter the flow of the team’s activities. An integration of mobile devices into the system can insure that students are always aware of the current state of the system and their roles within it. At the conclusion and at all prior points in the project lifecycle, a comprehensive log of each student’s activities will be available and will greatly simplify the task of assigning fair and accurate grades. The result will be a more educational, more equitable, and far more engaging learning experience.
dc.language English
dc.publisher Hong Kong Bao Long Accounting & Secretarial Limited
dc.relation http://www.kmel-journal.org/ojs/index.php/online-publication/article/view/109/89
dc.relation https://doaj.org/toc/2073-7904
dc.rights CC BY
dc.source Knowledge Management & E-Learning : an International Journal, Vol 3, Iss 2, Pp 222-236 (2011)
dc.subject Collaborative Learning
dc.subject Event-Triggered
dc.subject Rule Processing
dc.subject Workflow Learning
dc.subject m-Learning
dc.subject Education (General)
dc.subject L7-991
dc.subject Education
dc.subject L
dc.subject DOAJ:Education
dc.subject DOAJ:Social Sciences
dc.subject Education (General)
dc.subject L7-991
dc.subject Education
dc.subject L
dc.subject DOAJ:Education
dc.subject DOAJ:Social Sciences
dc.subject Education (General)
dc.subject L7-991
dc.subject Education
dc.subject L
dc.subject Education (General)
dc.subject L7-991
dc.subject Education
dc.subject L
dc.subject Education (General)
dc.subject L7-991
dc.subject Education
dc.subject L
dc.title Enhancing Team Projects Using an Event-Triggered Knowledge Network
dc.type article


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