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The Effect of an Educational Computer Game for the Achievement of Factual and Simple Conceptual Knowledge Acquisition

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dc.creator Luis C. Almeida
dc.date 2012-01-01T00:00:00Z
dc.date.accessioned 2015-08-12T11:20:57Z
dc.date.available 2015-08-12T11:20:57Z
dc.identifier 10.1155/2012/961279
dc.identifier 2090-4002
dc.identifier 2090-4010
dc.identifier https://doaj.org/article/918b134de17c424abc605ccb6546fb3f
dc.identifier.uri http://evidence.thinkportal.org/handle/123456789/28615
dc.language English
dc.publisher Hindawi Publishing Corporation
dc.relation http://dx.doi.org/10.1155/2012/961279
dc.relation https://doaj.org/toc/2090-4002
dc.relation https://doaj.org/toc/2090-4010
dc.rights CC BY
dc.source Education Research International, Vol 2012 (2012)
dc.subject Education (General)
dc.subject L7-991
dc.subject Education
dc.subject L
dc.subject DOAJ:Education
dc.subject DOAJ:Social Sciences
dc.subject Education (General)
dc.subject L7-991
dc.subject Education
dc.subject L
dc.subject DOAJ:Education
dc.subject DOAJ:Social Sciences
dc.subject Education (General)
dc.subject L7-991
dc.subject Education
dc.subject L
dc.subject Education (General)
dc.subject L7-991
dc.subject Education
dc.subject L
dc.subject Education (General)
dc.subject L7-991
dc.subject Education
dc.subject L
dc.title The Effect of an Educational Computer Game for the Achievement of Factual and Simple Conceptual Knowledge Acquisition
dc.type article


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