Think! Evidence

Learn science by film viewing: U-571

Show simple item record

dc.creator Kuo-Wen HSU
dc.creator Cheng-Chih CHEN
dc.date 2003-12-01T00:00:00Z
dc.date.accessioned 2015-08-12T11:21:05Z
dc.date.available 2015-08-12T11:21:05Z
dc.identifier 1609-4913
dc.identifier https://doaj.org/article/91191fc41ad04394b079faea600ccae0
dc.identifier.uri http://evidence.thinkportal.org/handle/123456789/28693
dc.description Edgar Dale, a US scholar in the field of education, emphasizes the three layers at the bottom "The Cone of Experience", in which students, through direct experiences, participate in learning and learn by sensuality. In the upper and middle layers, he mentions 2-D learning by making use of audio-lingual mass media, such as television and movies, in which students learn from another's performance. Using models such as Dale's "The Cone of Experience", Piaget's cognitive development in the formal operation stage, Ausubel's consequentialistic cognitive model, Dewey's Learning by doing and Bandura's social learning theory, we arranged a set of possible enhanced learning environments for students by doing the activity "Seeing movie and Learning Science." I hope that the students in this program will be more creative and contribute to society. The subjects for this research project are 60 second-year students from an elite junior high school class. The movie, U-571, is given to the students to stimulate their behavior and to motivate learning. Furthermore, seven theme lessons are given to the students for exploring scientific phenomena by the "Using hands in Science" and "Learning by Doing" learning models and by examining the reality of the scientific plots presented in the movie. During the process of each activity, the students are expected to cooperate with groups in order to accomplish the projects and explore the scientific theories used in the scientific aids or toys, by which the students would know that something is so and why is so and use the scientific knowledge well. This activity will teach as well as be fun. After finishing the projects, I will use an interesting game and presentation on what was learned to provide a whole-person educational environment and achieve the integrated educational goal. To visit some related exhibition halls in the National Science and Technology Museum is immediately arranged. Based on the statistical survey, the students give an average grade of approximately 7.5 out of 10 on the learning model using movie. They also believe this learning education model in science is interesting, new and a valuable reference for science educators.
dc.language English
dc.language Chinese
dc.publisher Hong Kong Institute of Education
dc.relation http://www.ied.edu.hk/apfslt/v4_issue2/chencc/abstract.htm
dc.relation https://doaj.org/toc/1609-4913
dc.source Asia-Pacific Forum on Science Learning and Teaching, Vol 4, Iss 2, p 6 (2003)
dc.subject Education (General)
dc.subject L7-991
dc.subject Education
dc.subject L
dc.subject DOAJ:Education
dc.subject DOAJ:Social Sciences
dc.subject Education (General)
dc.subject L7-991
dc.subject Education
dc.subject L
dc.subject DOAJ:Education
dc.subject DOAJ:Social Sciences
dc.subject Education (General)
dc.subject L7-991
dc.subject Education
dc.subject L
dc.subject Education (General)
dc.subject L7-991
dc.subject Education
dc.subject L
dc.subject Education (General)
dc.subject L7-991
dc.subject Education
dc.subject L
dc.title Learn science by film viewing: U-571
dc.type article


Files in this item

Files Size Format View

There are no files associated with this item.

This item appears in the following Collection(s)

Show simple item record

Search Think! Evidence


Browse

My Account