Think! Evidence

On designing a pervasive mobile learning platform

Show simple item record

dc.creator Teemu H. Laine
dc.creator Mikko Vinni
dc.creator Carolina Islas Sedano
dc.creator Mike Joy
dc.date 2010-12-01T00:00:00Z
dc.date.accessioned 2015-08-12T11:21:59Z
dc.date.available 2015-08-12T11:21:59Z
dc.identifier 10.3402/rlt.v18i1.10672
dc.identifier 2156-7069
dc.identifier 2156-7077
dc.identifier https://doaj.org/article/8d500ae6ebc7480f834a7e36c669edb7
dc.identifier.uri http://evidence.thinkportal.org/handle/123456789/29265
dc.description This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our experiences with the development, we draw a set of design principles for creating successfully a pervasive game platform that can be easily ported to various contexts. These principles advocate openness, flexibility, interaction models, connections to the outside world, and participatory design of the game content. In the evaluation part we present preliminary results of tests conducted in Finland at the SciFest 2008 festival in Joensuu and at the Museum of Technology in Helsinki. The results suggest that games built with the Myst platform are particularly suitable for children and young adults, and these games motivate players to interact with the environment and help to learn by discovering new things. The Myst platform has clearly potential for similar success in other environments due to easy portability and extensibility.
dc.language English
dc.relation http://www.researchinlearningtechnology.net/index.php/rlt/article/view/10672
dc.relation https://doaj.org/toc/2156-7069
dc.relation https://doaj.org/toc/2156-7077
dc.rights CC BY
dc.source Research in Learning Technology, Vol 18, Iss 1 (2010)
dc.subject pervasive learning space
dc.subject mobile learning
dc.subject pervasive game
dc.subject design principles
dc.subject participatory design
dc.subject Education (General)
dc.subject L7-991
dc.subject Education
dc.subject L
dc.subject DOAJ:Education
dc.subject DOAJ:Social Sciences
dc.subject Education (General)
dc.subject L7-991
dc.subject Education
dc.subject L
dc.subject DOAJ:Education
dc.subject DOAJ:Social Sciences
dc.subject Education (General)
dc.subject L7-991
dc.subject Education
dc.subject L
dc.subject Education (General)
dc.subject L7-991
dc.subject Education
dc.subject L
dc.subject Education (General)
dc.subject L7-991
dc.subject Education
dc.subject L
dc.title On designing a pervasive mobile learning platform
dc.type article


Files in this item

Files Size Format View

There are no files associated with this item.

This item appears in the following Collection(s)

Show simple item record

Search Think! Evidence


Browse

My Account