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Contextual Mobile Learning Strongly Related to Industrial Activities: Principles and Case Study

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dc.creator Bertrand T David
dc.creator Chuantao YIN
dc.creator Rene CHALON
dc.date 2009-08-01T00:00:00Z
dc.date.accessioned 2015-08-12T11:22:19Z
dc.date.available 2015-08-12T11:22:19Z
dc.identifier 10.3991/ijac.v2i3.1003
dc.identifier 1867-5565
dc.identifier https://doaj.org/article/8ca4787439e649fe8912c70629c087dc
dc.identifier.uri http://evidence.thinkportal.org/handle/123456789/29369
dc.description M-learning (mobile learning) can take various forms. We are interested in contextualized M-learning, i.e. the training related to the situation physically or logically localized. Contextualization and pervasivity are important aspects of our approach. We propose in particular MOCOCO principles (Mobility - COntextualisation - COoperation) using IMERA platform (Mobile Interaction in the Augmented Real Environment) covering our university campus in which we prototype and test our approach. We are studying various mobile learning contexts related to professional activities, in order to master appliances (Installation, Use, Breakdown diagnostic and Repairing). Contextualisation, traceability and checking of execution of prescribed operations are based mainly on the use of RFID labels. Investigation of the appropriate training methods for this kind of learning situation, applying mainly a constructivist approach known as "Just-in-time learning", "learning by doing", "learning and doing", constitutes an important topic of this project. From an organizational point of view we are in perfect symbiosis with EPSS - Electronic Performance Support System [12] and our objective is to integrate learning in professional activities in three ways: 1/ before work i.e. to learn about coming actions, 2/ after work i.e. to learn about past actions to understand what happened and accumulate experience, 3/ during work i.e. to master the problem just-in-time We are also studying an appropriate relationship between the just-in-time M-learning approach and preliminary training performed in a serious game approach based on typical action scenarios.
dc.language English
dc.publisher kassel university press GmbH
dc.relation http://online-journals.org/i-jac/article/view/1003
dc.relation https://doaj.org/toc/1867-5565
dc.rights CC BY
dc.source International Journal of Advanced Corporate Learning (iJAC), Vol 2, Iss 3, Pp 12-20 (2009)
dc.subject mobile
dc.subject learning
dc.subject contextualization
dc.subject rfid
dc.subject augmented
dc.subject reality
dc.subject wearable
dc.subject computer
dc.subject Theory and practice of education
dc.subject LB5-3640
dc.subject Education
dc.subject L
dc.subject DOAJ:Education
dc.subject DOAJ:Social Sciences
dc.subject Theory and practice of education
dc.subject LB5-3640
dc.subject Education
dc.subject L
dc.subject DOAJ:Education
dc.subject DOAJ:Social Sciences
dc.subject Theory and practice of education
dc.subject LB5-3640
dc.subject Education
dc.subject L
dc.subject Theory and practice of education
dc.subject LB5-3640
dc.subject Education
dc.subject L
dc.subject Theory and practice of education
dc.subject LB5-3640
dc.subject Education
dc.subject L
dc.title Contextual Mobile Learning Strongly Related to Industrial Activities: Principles and Case Study
dc.type article


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