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INSTRUCTIONAL SYSTEMS DESIGN (ISD): Theory and Practice in Second Life

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dc.creator Nil GOKSEL CANBEK
dc.creator Tamar LOMINADZE
dc.creator Mariam MANJGALADZE
dc.creator Ugur DEMIRAY
dc.date 2011-08-01T00:00:00Z
dc.date.accessioned 2015-08-12T11:23:03Z
dc.date.available 2015-08-12T11:23:03Z
dc.identifier 1302-6488
dc.identifier https://doaj.org/article/8b8f618b3342496280cdfcbd2b822efb
dc.identifier.uri http://evidence.thinkportal.org/handle/123456789/29553
dc.description The considerable changes in distance learning related technologies and Web 2.0 tools direct new immersive platforms to serve on the concept of avatar-driven interactions. In this sense, the immersive learning platforms, like Second Life (SL), embrace innovative forms of network based settings for effective community interactions. SL, as an interactive learning milieu, conducts 3D interactions and active education within the context of Instructional Systems Design (ISD) which makes learning experiences efficient for both the tutor and learners on the platform designed on social networking. The platform gives an appropriate service to its users to be part of an instructional application of virtual worlds in where learners become connected though online activities. Within the learning theories existing nowadays, instructional designers, who are working in 3D environment like SL, are using mainly cognitive theory and constructivist strategy of learning. According to cognitive learning theory, people learn in different ways that are individually contextual and new trends in Instructional Design (ID) had to address these differences. There are number of already approbated instructional models, which are used widely in the process of creation learning courses for 3D environments. The most frequently used model is ADDIE (Assess–Design–Develop–Implement– Evaluate), and the model PIE (Plan-Integrate–Evaluate), that is relatively new and become increasingly popular as it allows easy integration of technology in the classroom-oriented (virtual or real) teaching. Based on the above mentioned concerns, this paper will examine the instructional design models used to create immersive courses within SL. Further, the paper will collect ideas on the instructional tools and technologies used for designing SL courses as these new technologies used in this environment draws heavily on andragogy. The paper will also clarify the obstacles on virtual learning through SL and make suggestions for the active immersive learning within the context of Distance Education.
dc.language English
dc.publisher Anadolu University, Eskisehir
dc.relation http://tojde.anadolu.edu.tr/tojde43-2/pdf/article_1.pdf
dc.relation https://doaj.org/toc/1302-6488
dc.source The Turkish Online Journal of Distance Education, Vol 12, Iss 3/2, Pp 9-22 (2011)
dc.subject Second Life (SL)
dc.subject avatar-driven interaction
dc.subject Instructional Systems Design (ISD)
dc.subject immersive learning platforms
dc.subject 3D
dc.subject instructional models
dc.subject cognitive theory
dc.subject ADDIE
dc.subject PIE
dc.subject Special aspects of education
dc.subject LC8-6691
dc.subject Education
dc.subject L
dc.subject DOAJ:Education
dc.subject DOAJ:Social Sciences
dc.subject Special aspects of education
dc.subject LC8-6691
dc.subject Education
dc.subject L
dc.subject DOAJ:Education
dc.subject DOAJ:Social Sciences
dc.subject Special aspects of education
dc.subject LC8-6691
dc.subject Education
dc.subject L
dc.subject Special aspects of education
dc.subject LC8-6691
dc.subject Education
dc.subject L
dc.subject Special aspects of education
dc.subject LC8-6691
dc.subject Education
dc.subject L
dc.title INSTRUCTIONAL SYSTEMS DESIGN (ISD): Theory and Practice in Second Life
dc.type article


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