dc.creator |
Nikoletta Zouboula |
|
dc.creator |
Emmanuel Fokides |
|
dc.creator |
Costas Tsolakidis |
|
dc.creator |
Costas Vratsalis |
|
dc.date |
2008-12-01T00:00:00Z |
|
dc.date.accessioned |
2015-08-12T11:23:29Z |
|
dc.date.available |
2015-08-12T11:23:29Z |
|
dc.identifier |
10.3991/ijet.v3i1.759 |
|
dc.identifier |
1863-0383 |
|
dc.identifier |
https://doaj.org/article/8a9ee623e7d34e5a9077e0dce148845a |
|
dc.identifier.uri |
http://evidence.thinkportal.org/handle/123456789/29701 |
|
dc.description |
This paper discusses the development of a virtual reality museum. An effort was made so that the virtual museum represents the Byzantine, medieval museum in Rhodes as closely as possible. Simple and low cost tools were used to allow rapid development of relatively good quality applications. This was attempted to validate our belief that the construction of VR applications is within the abilities of the majority of computer users. In this case and taking into account the well documented educational value of VR, it would be possible to assert that teachers could construct and use VR applications in their everyday teaching. |
|
dc.language |
English |
|
dc.publisher |
IAOE |
|
dc.relation |
http://online-journals.org/i-jet/article/view/759 |
|
dc.relation |
https://doaj.org/toc/1863-0383 |
|
dc.rights |
CC BY |
|
dc.source |
International Journal of Emerging Technologies in Learning (iJET), Vol 3, Iss SI3: ICL2008, Pp 89-95 (2008) |
|
dc.subject |
museum |
|
dc.subject |
education |
|
dc.subject |
museums |
|
dc.subject |
virtual |
|
dc.subject |
reality |
|
dc.subject |
Technology (General) |
|
dc.subject |
T1-995 |
|
dc.subject |
Technology |
|
dc.subject |
T |
|
dc.subject |
DOAJ:Technology (General) |
|
dc.subject |
DOAJ:Technology and Engineering |
|
dc.subject |
Theory and practice of education |
|
dc.subject |
LB5-3640 |
|
dc.subject |
Education |
|
dc.subject |
L |
|
dc.subject |
DOAJ:Education |
|
dc.subject |
DOAJ:Social Sciences |
|
dc.subject |
Technology (General) |
|
dc.subject |
T1-995 |
|
dc.subject |
Technology |
|
dc.subject |
T |
|
dc.subject |
DOAJ:Technology (General) |
|
dc.subject |
DOAJ:Technology and Engineering |
|
dc.subject |
Theory and practice of education |
|
dc.subject |
LB5-3640 |
|
dc.subject |
Education |
|
dc.subject |
L |
|
dc.subject |
DOAJ:Education |
|
dc.subject |
DOAJ:Social Sciences |
|
dc.subject |
Technology (General) |
|
dc.subject |
T1-995 |
|
dc.subject |
Technology |
|
dc.subject |
T |
|
dc.subject |
Theory and practice of education |
|
dc.subject |
LB5-3640 |
|
dc.subject |
Education |
|
dc.subject |
L |
|
dc.subject |
Technology (General) |
|
dc.subject |
T1-995 |
|
dc.subject |
Technology |
|
dc.subject |
T |
|
dc.subject |
Theory and practice of education |
|
dc.subject |
LB5-3640 |
|
dc.subject |
Education |
|
dc.subject |
L |
|
dc.subject |
Technology (General) |
|
dc.subject |
T1-995 |
|
dc.subject |
Technology |
|
dc.subject |
T |
|
dc.subject |
Theory and practice of education |
|
dc.subject |
LB5-3640 |
|
dc.subject |
Education |
|
dc.subject |
L |
|
dc.title |
Virtual Reality and Museum: An Educational Application for Museum Education |
|
dc.type |
article |
|