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The Use of Game Dynamics to Enhance Curriculum and Instruction: What Teachers Can Learn from the Design of Video Games

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dc.creator Curtis Chandler
dc.date 2013-03-01T00:00:00Z
dc.date.accessioned 2015-08-12T11:24:38Z
dc.date.available 2015-08-12T11:24:38Z
dc.identifier 1937-3929
dc.identifier https://doaj.org/article/88fca0cf2ff64fdfa623d6be908f7b87
dc.identifier.uri http://evidence.thinkportal.org/handle/123456789/29964
dc.description Video games have received an increased amount of attention from educational institutions due to their widespread use and their ability to engage and sustain players in difficult learning tasks for extended amounts of time. While many studies have been done on digital games' potential to impact learning, only recently has educational research begun to analyze the game dynamics embedded in video games used to immerse students in difficult problem-solving and to support their learning. This article examines the need for public school educators to adapt a game design mentality when designing secondary level curriculum and instruction. Game design is presented as a tool for improving student learning and suggestions are offered for how educators can incorporate game dynamics such as narrative context, explicit interconnectedness, well-ordered problems, control, choice, customization, and co-design.
dc.language English
dc.publisher East Carolina University
dc.relation http://www.joci.ecu.edu/index.php/JoCI/article/view/226/pdf
dc.relation https://doaj.org/toc/1937-3929
dc.source Journal of Curriculum and Instruction, Vol 6, Iss 2, Pp 60-75 (2013)
dc.subject games
dc.subject curriculum instruction
dc.subject Theory and practice of education
dc.subject LB5-3640
dc.subject Education
dc.subject L
dc.subject DOAJ:Education
dc.subject DOAJ:Social Sciences
dc.subject Theory and practice of education
dc.subject LB5-3640
dc.subject Education
dc.subject L
dc.subject DOAJ:Education
dc.subject DOAJ:Social Sciences
dc.subject Theory and practice of education
dc.subject LB5-3640
dc.subject Education
dc.subject L
dc.subject Theory and practice of education
dc.subject LB5-3640
dc.subject Education
dc.subject L
dc.subject Theory and practice of education
dc.subject LB5-3640
dc.subject Education
dc.subject L
dc.title The Use of Game Dynamics to Enhance Curriculum and Instruction: What Teachers Can Learn from the Design of Video Games
dc.type article


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