dc.creator |
Heinz Dreher |
|
dc.creator |
Naomi Dreher |
|
dc.date |
2010-01-01T00:00:00Z |
|
dc.date.accessioned |
2015-08-12T11:27:07Z |
|
dc.date.available |
2015-08-12T11:27:07Z |
|
dc.identifier |
10.3991/ijet.v5s1.1193 |
|
dc.identifier |
1863-0383 |
|
dc.identifier |
https://doaj.org/article/85e2d1104d764f999f8c55be928af6f4 |
|
dc.identifier.uri |
http://evidence.thinkportal.org/handle/123456789/30426 |
|
dc.description |
Inspired by the success of the Students @ Work project [1] run at Hamburg University, Curtin University (Perth, Western Australia) has recently concluded the running of a pilot course in Second Life with their Information Systems Project (ISP) students. The need for a change was evident as student motivation and engagement in the Final Year ISP course was strikingly low. Left with such a tall order for improvement, the ISP teaching staff looked to find suitable options for change. Staff combined new and interesting tools in an effort to boost and maintain student interest, specifically the Second Life virtual environment and a screen capturing technique known as Machinima. |
|
dc.language |
English |
|
dc.publisher |
kassel university press |
|
dc.relation |
http://online-journals.org/i-jet/article/view/1193 |
|
dc.relation |
https://doaj.org/toc/1863-0383 |
|
dc.rights |
CC BY |
|
dc.source |
International Journal of Emerging Technologies in Learning (iJET), Vol 5, Iss SI1, Pp 12-18 (2010) |
|
dc.subject |
collaborative |
|
dc.subject |
learning |
|
dc.subject |
machinima |
|
dc.subject |
pedagogical |
|
dc.subject |
issues |
|
dc.subject |
virtual |
|
dc.subject |
learning |
|
dc.subject |
environments |
|
dc.subject |
Technology (General) |
|
dc.subject |
T1-995 |
|
dc.subject |
Technology |
|
dc.subject |
T |
|
dc.subject |
DOAJ:Technology (General) |
|
dc.subject |
DOAJ:Technology and Engineering |
|
dc.subject |
Theory and practice of education |
|
dc.subject |
LB5-3640 |
|
dc.subject |
Education |
|
dc.subject |
L |
|
dc.subject |
DOAJ:Education |
|
dc.subject |
DOAJ:Social Sciences |
|
dc.subject |
Technology (General) |
|
dc.subject |
T1-995 |
|
dc.subject |
Technology |
|
dc.subject |
T |
|
dc.subject |
DOAJ:Technology (General) |
|
dc.subject |
DOAJ:Technology and Engineering |
|
dc.subject |
Theory and practice of education |
|
dc.subject |
LB5-3640 |
|
dc.subject |
Education |
|
dc.subject |
L |
|
dc.subject |
DOAJ:Education |
|
dc.subject |
DOAJ:Social Sciences |
|
dc.subject |
Technology (General) |
|
dc.subject |
T1-995 |
|
dc.subject |
Technology |
|
dc.subject |
T |
|
dc.subject |
Theory and practice of education |
|
dc.subject |
LB5-3640 |
|
dc.subject |
Education |
|
dc.subject |
L |
|
dc.subject |
Technology (General) |
|
dc.subject |
T1-995 |
|
dc.subject |
Technology |
|
dc.subject |
T |
|
dc.subject |
Theory and practice of education |
|
dc.subject |
LB5-3640 |
|
dc.subject |
Education |
|
dc.subject |
L |
|
dc.subject |
Technology (General) |
|
dc.subject |
T1-995 |
|
dc.subject |
Technology |
|
dc.subject |
T |
|
dc.subject |
Theory and practice of education |
|
dc.subject |
LB5-3640 |
|
dc.subject |
Education |
|
dc.subject |
L |
|
dc.title |
Avant-garde Pedagogical Practise Utilizing Virtual Environments and Machinima in Systems Development |
|
dc.type |
article |
|