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Avant-garde Pedagogical Practise Utilizing Virtual Environments and Machinima in Systems Development

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dc.creator Heinz Dreher
dc.creator Naomi Dreher
dc.date 2010-01-01T00:00:00Z
dc.date.accessioned 2015-08-12T11:27:07Z
dc.date.available 2015-08-12T11:27:07Z
dc.identifier 10.3991/ijet.v5s1.1193
dc.identifier 1863-0383
dc.identifier https://doaj.org/article/85e2d1104d764f999f8c55be928af6f4
dc.identifier.uri http://evidence.thinkportal.org/handle/123456789/30426
dc.description Inspired by the success of the Students @ Work project [1] run at Hamburg University, Curtin University (Perth, Western Australia) has recently concluded the running of a pilot course in Second Life with their Information Systems Project (ISP) students. The need for a change was evident as student motivation and engagement in the Final Year ISP course was strikingly low. Left with such a tall order for improvement, the ISP teaching staff looked to find suitable options for change. Staff combined new and interesting tools in an effort to boost and maintain student interest, specifically the Second Life virtual environment and a screen capturing technique known as Machinima.
dc.language English
dc.publisher kassel university press
dc.relation http://online-journals.org/i-jet/article/view/1193
dc.relation https://doaj.org/toc/1863-0383
dc.rights CC BY
dc.source International Journal of Emerging Technologies in Learning (iJET), Vol 5, Iss SI1, Pp 12-18 (2010)
dc.subject collaborative
dc.subject learning
dc.subject machinima
dc.subject pedagogical
dc.subject issues
dc.subject virtual
dc.subject learning
dc.subject environments
dc.subject Technology (General)
dc.subject T1-995
dc.subject Technology
dc.subject T
dc.subject DOAJ:Technology (General)
dc.subject DOAJ:Technology and Engineering
dc.subject Theory and practice of education
dc.subject LB5-3640
dc.subject Education
dc.subject L
dc.subject DOAJ:Education
dc.subject DOAJ:Social Sciences
dc.subject Technology (General)
dc.subject T1-995
dc.subject Technology
dc.subject T
dc.subject DOAJ:Technology (General)
dc.subject DOAJ:Technology and Engineering
dc.subject Theory and practice of education
dc.subject LB5-3640
dc.subject Education
dc.subject L
dc.subject DOAJ:Education
dc.subject DOAJ:Social Sciences
dc.subject Technology (General)
dc.subject T1-995
dc.subject Technology
dc.subject T
dc.subject Theory and practice of education
dc.subject LB5-3640
dc.subject Education
dc.subject L
dc.subject Technology (General)
dc.subject T1-995
dc.subject Technology
dc.subject T
dc.subject Theory and practice of education
dc.subject LB5-3640
dc.subject Education
dc.subject L
dc.subject Technology (General)
dc.subject T1-995
dc.subject Technology
dc.subject T
dc.subject Theory and practice of education
dc.subject LB5-3640
dc.subject Education
dc.subject L
dc.title Avant-garde Pedagogical Practise Utilizing Virtual Environments and Machinima in Systems Development
dc.type article


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