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Appreciative Learning Approach as a Pedagogical Strategy and Computer Game Development as a Technological Tool in Enhancing Students’ Creativity

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dc.creator Eow Yee Leng
dc.creator Wan Zah Wan Ali
dc.creator Rosnaini Mahmud
dc.creator Roselan Baki
dc.date 2011-12-01T00:00:00Z
dc.date.accessioned 2015-08-12T11:29:23Z
dc.date.available 2015-08-12T11:29:23Z
dc.identifier 1948-075X
dc.identifier https://doaj.org/article/83592fc196f94241870bcf61a751c877
dc.identifier.uri http://evidence.thinkportal.org/handle/123456789/30822
dc.description This action research study investigated whether the combination of the appreciative learning approach as a pedagogical strategy and computer game development as a technological tool enhances student creativity in terms of the products produced. The study consisted of three phases. Phase I used an experimental design with randomized subjects and a control group to investigate the effectiveness of the combination of appreciative learning and computer game development for creativity enhancement. Phases II and III used a one-group pretest-posttest experimental design for the treatment group only. Subjects of the study consisted of 13 and 14-year-old students. Product creativity was evaluated through the Computer Game Assessment Inventory (COMGAIN). Findings in Phase I indicated that the treatment group produced more creative products than the control group. Improvements in the implementation of the appreciative learning approach and computer game development increased product creativity levels in Phases II and III. Thus, this study provides evidence of the transformational possibilities of the appreciative learning approach when combined with computer game development with regards to student creativity.
dc.language English
dc.publisher Kent State University
dc.relation http://www.rcetj.org/index.php/rcetj/article/view/165/253
dc.relation https://doaj.org/toc/1948-075X
dc.rights CC BY-NC-ND
dc.source Journal of the Research Center for Educational Technology, Vol 7, Iss 2, Pp 58-85 (2011)
dc.subject Appreciative Learning Approach
dc.subject Computer Game Development
dc.subject Creativity
dc.subject Pedagogy
dc.subject Action Research
dc.subject Theory and practice of education
dc.subject LB5-3640
dc.subject Education
dc.subject L
dc.subject DOAJ:Education
dc.subject DOAJ:Social Sciences
dc.subject Theory and practice of education
dc.subject LB5-3640
dc.subject Education
dc.subject L
dc.subject DOAJ:Education
dc.subject DOAJ:Social Sciences
dc.subject Theory and practice of education
dc.subject LB5-3640
dc.subject Education
dc.subject L
dc.subject Theory and practice of education
dc.subject LB5-3640
dc.subject Education
dc.subject L
dc.subject Theory and practice of education
dc.subject LB5-3640
dc.subject Education
dc.subject L
dc.title Appreciative Learning Approach as a Pedagogical Strategy and Computer Game Development as a Technological Tool in Enhancing Students’ Creativity
dc.type article


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