dc.creator |
A. Askim GULUMBAY, Anadolu University, TURKEY |
|
dc.date |
2006-07-01T00:00:00Z |
|
dc.date.accessioned |
2015-07-20T22:05:44Z |
|
dc.date.available |
2015-07-20T22:05:44Z |
|
dc.identifier |
1302-6488 |
|
dc.identifier |
https://doaj.org/article/fc86a69d9aa242d6a7f319f73cf863af |
|
dc.identifier.uri |
http://evidence.thinkportal.org/handle/123456789/9990 |
|
dc.description |
This book was edited by, Maja Pivec, an educator at the University of Applied Sciences, and published by IOS Pres in 2006. The learning process can be seen as an emotional and personal experience that is addictive and leads learners to proactive behavior. New research methods in this field are related to affective and emotional approaches to computersupported learning and human-computer interactions.Bringing together scientists and research aspects from psychology, educational sciences, cognitive sciences, various aspects of communication and human computer interaction, interface design andcomputer science on one hand and educators and game industry on the other, this should open gates to evolutionary changes of the learning industry. The major topics discussed are emotions, motivation, games and game-experience. |
|
dc.language |
English |
|
dc.publisher |
Anadolu University, Eskisehir, Turkey |
|
dc.relation |
http://tojde.anadolu.edu.tr/tojde23/pdf/review_1.pdf |
|
dc.relation |
https://doaj.org/toc/1302-6488 |
|
dc.source |
The Turkish Online Journal of Distance Education, Vol 7, Iss 3, Pp 198-200 (2006) |
|
dc.subject |
Book review |
|
dc.subject |
Special aspects of education |
|
dc.subject |
LC8-6691 |
|
dc.subject |
Education |
|
dc.subject |
L |
|
dc.subject |
DOAJ:Education |
|
dc.subject |
DOAJ:Social Sciences |
|
dc.subject |
Special aspects of education |
|
dc.subject |
LC8-6691 |
|
dc.subject |
Education |
|
dc.subject |
L |
|
dc.subject |
DOAJ:Education |
|
dc.subject |
DOAJ:Social Sciences |
|
dc.subject |
Special aspects of education |
|
dc.subject |
LC8-6691 |
|
dc.subject |
Education |
|
dc.subject |
L |
|
dc.subject |
Special aspects of education |
|
dc.subject |
LC8-6691 |
|
dc.subject |
Education |
|
dc.subject |
L |
|
dc.subject |
Special aspects of education |
|
dc.subject |
LC8-6691 |
|
dc.subject |
Education |
|
dc.subject |
L |
|
dc.title |
AFFECTIVE AND EMOTIONAL ASPECTS OF HUMAN-COMPUTER INTERACTION: Game-Based and Innovative Learning Approaches |
|
dc.type |
article |
|