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Evaluation of Collaborative Learning Settings in 3D Virtual Worlds

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dc.creator Vanessa Chang
dc.creator Christian Gütl
dc.creator Simone Kopeinik
dc.creator Robert Williams
dc.date 2009-11-01T00:00:00Z
dc.date.accessioned 2015-07-20T22:16:23Z
dc.date.available 2015-07-20T22:16:23Z
dc.identifier 10.3991/ijet.v4s3.1112
dc.identifier 1863-0383
dc.identifier https://doaj.org/article/c682f4d0417341e5a874a81b785ea9e6
dc.identifier.uri http://evidence.thinkportal.org/handle/123456789/18454
dc.description Virtual 3D worlds are gaining popularity among the general population and the virtual world environment is widely used particularly by the younger generations as a knowledge and social tool. In recent years, universities have conducted experiments with the use of virtual 3D worlds for teaching and learning. Virtual 3D worlds are no longer just for the stereotypical geek. By 2011 it is estimated that about 80% of active Internet users will have an “avatar” and/or a “second life” in some form of virtual world environment. This paper attempts to contextualize the evolution and generations of learners for learning in the 21st century. This paper presents a virtual learning environment created using Second Life equipped with four types of virtual space – collaborative area, common area, teacher-student meeting area, and social recreation area. An experiment is conducted involving university students who are enrolled in a unit with the aim of evaluating the use of Second Life for collaborative learning. A pre-survey evaluation was gathered followed by a post-survey evaluation. The positive results of these evaluations as well as lessons learned during the implementation phase are discussed in this paper.
dc.language English
dc.publisher kassel university press GmbH
dc.relation http://online-journals.org/i-jet/article/view/1112
dc.relation https://doaj.org/toc/1863-0383
dc.rights CC BY
dc.source International Journal of Emerging Technologies in Learning (iJET), Vol 4, Iss SI3, Pp 6-17 (2009)
dc.subject virtual
dc.subject world
dc.subject learning
dc.subject environment
dc.subject collaborative
dc.subject learning
dc.subject u-learning
dc.subject e-learning
dc.subject Technology (General)
dc.subject T1-995
dc.subject Technology
dc.subject T
dc.subject DOAJ:Technology (General)
dc.subject DOAJ:Technology and Engineering
dc.subject Theory and practice of education
dc.subject LB5-3640
dc.subject Education
dc.subject L
dc.subject DOAJ:Education
dc.subject DOAJ:Social Sciences
dc.subject Technology (General)
dc.subject T1-995
dc.subject Technology
dc.subject T
dc.subject DOAJ:Technology (General)
dc.subject DOAJ:Technology and Engineering
dc.subject Theory and practice of education
dc.subject LB5-3640
dc.subject Education
dc.subject L
dc.subject DOAJ:Education
dc.subject DOAJ:Social Sciences
dc.subject Technology (General)
dc.subject T1-995
dc.subject Technology
dc.subject T
dc.subject Theory and practice of education
dc.subject LB5-3640
dc.subject Education
dc.subject L
dc.subject Technology (General)
dc.subject T1-995
dc.subject Technology
dc.subject T
dc.subject Theory and practice of education
dc.subject LB5-3640
dc.subject Education
dc.subject L
dc.subject Technology (General)
dc.subject T1-995
dc.subject Technology
dc.subject T
dc.subject Theory and practice of education
dc.subject LB5-3640
dc.subject Education
dc.subject L
dc.title Evaluation of Collaborative Learning Settings in 3D Virtual Worlds
dc.type article


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