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Role Playing Games no Ensino do Marketing: uma experiência com RPG Didático. Role Playing Games in the teaching of Marketing: an experience with teaching RPG

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dc.creator Aragão, Rodrigo Moura Lima de
dc.date 2009-05-01T00:00:00Z
dc.date.accessioned 2015-08-12T11:18:38Z
dc.date.available 2015-08-12T11:18:38Z
dc.identifier 1982-7199
dc.identifier https://doaj.org/article/9b51a77e3c644aefa1f7af95fb11b986
dc.identifier.uri http://evidence.thinkportal.org/handle/123456789/27056
dc.description Este relato apresenta e discute o uso dos Role Playing Games (RPGs) no ensino do Marketing, especificamente, em disciplinas ministradas nos cursos de Administração e de Hotelaria da Escola Técnica Estadual Albert Einstein – Casa Verde, São Paulo (estado de São Paulo) –, no segundo semestre de 2005. Primeiro, discorre sobre o RPG didático, alternativa constituída a partir dos RPGs tradicionais e dos livros-jogos, a qual, combinando características de ambos, mostrou-se adequada para a sala de aula. Em seguida, sua aplicação é exemplificada por meio de duas aventuras: Decisões de Produto no Planeta Mercadológico e Os Quatro Pergaminhos e o Segredo do Marketing Mix. A primeira, aplicada na turma de Administração, teve como objetivo simular práticas do Marketing; a segunda, percorrida pelos discentes de Hotelaria, buscou transmitir e fixar conceitos da disciplina. O RPG didático proporcionou a realização da simulação de tomadas de decisão referentes ao desenvolvimento de um novo produto e promoveu um contato no lúdico com os componentes do composto de Marketing. Além disso, o seu uso foi bem recebido pelos alunos, como apontaram os resultados de uma pesquisa feita no término do semestre: mais de 80% dos discentes de Administração e de Hotelaria considerou ótimo o emprego do RPG na sala de aula.This paper presents and discusses the use of Role Playing Games (RPG’s) on Marketing teaching, particularly, on Marketing disciplines which were given in Management and Hospitality courses at Escola Técnica Estadual (ETE) Albert Einstein – situated in Casa Verde, São Paulo city (São Paulo state) –, during the second semester of 2005. First, it talks about the educational RPG, an alternative that derives from traditional RPG and from game-books, that has proved to be appropriate for class uses. After this, the paper exemplifies its application through two adventures: Decisões de Produto no Planeta Mercadológico and Os Quatro Pergaminhos e o Segredo do Marketing Mix. The goal of the first adventure was to simulate Marketing practices (especially those from products development process); on the other hand, the second adventure attempted to convey and fix some concepts in student’s minds. The educational RPG has allowed students to simulate product development decisions and has also promoted a ludic contact with components of Marketing Mix. Its use was appreciated by students, as it has been demonstrated by the results of an inquiry made at the end of the course: more than 80% of students from both courses have considered a great deal the use of RPG in class.
dc.language Portuguese
dc.language Spanish
dc.language English
dc.language French
dc.publisher Universidade Federal de São Carlos
dc.relation http://www.reveduc.ufscar.br/index.php/reveduc/article/viewFile/39/38
dc.relation https://doaj.org/toc/1982-7199
dc.source Revista Eletrônica de Educação, Vol 3, Iss 1, Pp 162-175 (2009)
dc.subject Role Playing Games e educação
dc.subject Role Playing Games e ensino do Marketing
dc.subject ensino do Marketing
dc.subject RPG didático
dc.subject Role Playing Games and education
dc.subject Role Playing Games and teaching of Marketing
dc.subject teaching of Marketing
dc.subject RPG teaching
dc.subject Education (General)
dc.subject L7-991
dc.subject Education
dc.subject L
dc.subject DOAJ:Education
dc.subject DOAJ:Social Sciences
dc.subject Education (General)
dc.subject L7-991
dc.subject Education
dc.subject L
dc.subject DOAJ:Education
dc.subject DOAJ:Social Sciences
dc.subject Education (General)
dc.subject L7-991
dc.subject Education
dc.subject L
dc.subject Education (General)
dc.subject L7-991
dc.subject Education
dc.subject L
dc.subject Education (General)
dc.subject L7-991
dc.subject Education
dc.subject L
dc.title Role Playing Games no Ensino do Marketing: uma experiência com RPG Didático. Role Playing Games in the teaching of Marketing: an experience with teaching RPG
dc.type article


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